A Quick Foreword
Hello all, I deleted the previous thread for the mod because of it's age. Since I'm now working on this mod I didn't feel it was appropriate to bump the old thread. Plus since I'm now actively developing this mod, a fresh thread allows for me to better promote the mod.
A Long Long Night started it's life as a 80's/synthwave-esque mod featuring a significantly darker rendition of level 5 as the baseline staring Bart Simpson. The premise of the mod is Bart is trying to throw the biggest and baddest party in Springfield! With a obligatory VHS style font, custom HUD, and music better suited to match the theme of the mod. It has been a few years since I've worked on/released a modification for SHAR. My goal is to create a highly finished product, as my previous efforts weren't exactly good. Especially since I've been helping Nightbane test Annoy Squidward, I've been amazed at the quality and polish of what he has been up to. So as far as that's concerned, the bar is higher.
* Thomas "Hipporeno" Donofri
* Surreal Bot
* Kenny Giles
* Surreal Bot
* Weasel on a Stick
* Donut Team - 3D Phonebooth Previews (I baked it into the mod)
* Duffhause - Scripting and Modeling assistance.
* JoshuaL2153 - Ferrari Enzo & Porsche Spyder ports
* Macca - (Night sky, buildings, music, Ferrini ports)
* xUnknown (Lambo port and Police car port)
* Weasel On A Stick - Blender Assistance.
* Wiliam - Ferrini Ports
* 12 Custom Missions
* 8 Story Missions (Including tutorial)
* New Bonus Mission
* 3 New Street Races
* New Test Drive Wager Race
* New Collectibles
* New Vehicles
* Two difficulty modes - Normal and Hard
* Partially Synthwave inspired map and HUD
* Level-ution after completing Mission 3.
* 2 New Costumes
These previews are all subject to change.
Make sure to EXTRACT the mod using a program that can extract rar files to get the lmlm inside.
Q. Do you need any more beta testers?
A. Unfortunately I do not.
Q. How come you've taken such a long absence from the community?
A. Life. I'm gonna spare you the dirty laundry because it's none of your business lol. But times change, things change, people change.
Q. When can we expect a release date?
A. Unfortunately I cannot provide that either. This is because I used to be very bad with release dates, promising mods to release at X time or Y time and I simply didn't deliver. Because I used to engage in that behavior, a lot of veteran community members didn't take my modding efforts seriously (and rightfully so haha). Hell I was debating even making a thread because I don't want to make empty promises.
Q. How do we know you're actually gonna follow through and release the damn thing?
A. Only time will tell. I'm not asking or expecting anyone to not be critical of my past empty promises. So we'll just have to wait and see.