What to do in Blender from here?

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The skeletal joints are from Homer. How can I move each one so they are appropriate to Han Solo's body? I know once it's done I export the skeleton as a .p3dxml file and import it to my hansolo.p3d file
hi, if you go onto youtube and search "blender rigging and weight painting" you should come across multiple videos that are extremely helpful :)
Oh, are these skeleton joints not original to something Lucas or the other developers created? I thought they were so yeah
you still need to join the bones to the mesh and weight paint the mesh and move the bones to the correct position so it deforms correctly. it's not a simple as opening a mesh and a rig, then hitting export.
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