A Guide to Meta.ini

Posted in Mod Help
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Update on June 5th, 2018
This tutorial has been moved to the Donut Team Documentation website and can now be found here.

If you're interested in the old version for whatever reason, it can be found at Archive.org.
Bumping as this guide is now public.
Looks good ill give it a go :D
Updated this guide to include the following new properties added in Lucas' Simpsons Hit & Run Mod Launcher 1.11:
- DefaultLanguageFrench
- DefaultLanguageSpanish
- DefaultLanguageGerman
How do I complile my mod?
I have this set up at the bottom of my meta file:

[Compile]
OutputPath=CoolMod.lmlm

but how do I actually compile it
Open Luca's mod launched, right click your mod, and click Compile. It'll be in the mod folder
Cool thank you :D

could you please add it to the bottom of the tutorial.
how do you decompile it to the original files if you want to work on your mod after you compile it into a lmlh file?
You can not decompile a mod without compiling with the ability to do so beforehand. If you work on a mod, you should keep the source code forever. I suggest storing your mods on Dropbox. You can download Dropbox with an additional 500mb by using this link.

If you want your mod to be decompilable by anyone, you can add this to your Meta.ini:
[Compile]
Decompilable=1
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