Forum topic replies

Adro has posted 18 times.

Support Question

Enable special menu cheat

Posted on (4 years ago)

had a feeling it was one of those, thanks a million man

0 likes
1,406 views
2 replies
Announcements Donut Team Official

Lucas' Simpsons Hit & Run Mod Launcher 1.22 and Demonstration Mod 4 are now available

Posted on (5 years ago)

one other question, is it possible to make a command where you can set the police chase car model for a stage in a mission? or even multiple car models to set?

0 likes
4,863 views
10 replies
Announcements Donut Team Official

Lucas' Simpsons Hit & Run Mod Launcher 1.22 and Demonstration Mod 4 are now available

Posted on (5 years ago)

Hi Loren, i've noticed you guys put in the never get caught by cops mod as well, really appreciate you guys doing that, thanks a bunch.

0 likes
4,863 views
10 replies
SHAR: Mod Requests Question

AI Re-spawn

Posted on (5 years ago)

Well, hence why I am asking this question, if it can be done - it can be done, if it can't - at least I tried

0 likes
1,349 views
8 replies
SHAR: Mod Requests Question

AI Re-spawn

Posted on (5 years ago)

I'm not, making new way points won't work because, you dont know where the ai cars are gonna be destroyed at, it could be anywhere and if I do new way points, they could go way of course and end up going the opposite way that I want them to go (which I dont want). see, i want to make everything go s...

0 likes
1,349 views
8 replies
SHAR: Mod Requests Question

AI Re-spawn

Posted on (5 years ago)

I know what you mean but, the ai would be heading to the first checkpoint once i make a new stage, and I want them to continue to follow the path from the point of where ever they were destroyed at, it just wouldn't work properly if I did the null command. plus, i'm trying to avoid making a bunch of...

0 likes
1,349 views
8 replies
SHAR: Mod Requests Question

AI Re-spawn

Posted on (5 years ago)

I know that but, that would mean i would have to make a new stage and the ai would have to reset to the set spawn point. I'm wanting the ai to reset where they were destroyed and to continue the path from that point like they do in the bonus games. this would be good for when using the 'destroycars'...

0 likes
1,349 views
8 replies
Announcements Released

Celebrating Australia Day

Posted on (5 years ago)

This is a nice gesture, thanks donut team, I also wish Lucas and everyone who is fair dinkum aussie, a ripper Australia day! aussie aussie aussie - oi oi oi

4 likes
3,660 views
14 replies
Support Help Needed

Mission objectives and editing level progress

Posted on (5 years ago)

Awesome, thanks Loren, let me know how you go.

0 likes
1,790 views
18 replies
Support Help Needed

Mission objectives and editing level progress

Posted on (5 years ago)

Well not at the moment but, i'm wondering if the commands could be created to achieve this.

0 likes
1,790 views
18 replies