Just finished playing this through.
I can't say I'm entirely impressed with this so far, to be honest. There's potential, but this just didn't hit the bar for me. For starters, the game would crash for me upon selecting to start a new save, unless the No Introduction Movies hack was enabled. The idea of an entirely OC character to play as is an enticing one, but honestly Morgan Brown doesn't really have any interesting qualities about him that make me enjoy playing as him, and the lack altogether of voicelines for him makes him a real bore to play as compared to established characters from the game. I understand what you're going for with him, but it doesn't really work with this game, which leads me into my next point: I think this mod tries way too hard to be serious, which is kind of exactly the opposite of what SHAR is supposed to be about. From the gritty, unappealing new HUD style, to the overly verbose vehicle names, to the music in the third mission, this style just feels incredibly alienated from the base model of the game. The plot as it is so far is also really boring to the point where I didn't really even bother reading the messages explaining it after a while. The missions don't really feel any different to what they did in the original either. They're really tedious to play and don't try anything new or interesting, aside from the third mission, which is the one I enjoyed playing the most. It's a concept I wouldn't think works but does, and that's good. But there's also a follow objective that goes almost entirely around the map in Mission 2, and long follows were one of the primary criticisms about the original, so I'm not entirely optimistic that this mod serves its purpose as a remaster very well so far. It needs a lot more experimentation in the missions if you're going to get away with a mute, stock OC as the playable character.
So yeah, I'm sorry I didn't have more positive things to say, but hopefully I'll be able to give more praise come the full release. Like I said, make the plot more interesting, lighten the tone of the mod a bit, and do a lot more experimentation with the missions, and I think this could be something really enjoyable for me, but for now I can't say this really tops the original Springfield Noire for me.