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Posted on (1 year ago)
Posted on (5 years ago)
Posted on (5 years ago)
Posted on (1 year ago)
omg i didnt notice before thanks for noticing i will fix this will update the beta
Posted on (1 year ago)
I didn't know, thanks I will use it in the next update :)
Posted on (4 years ago)
so I think to make sure to use AdditionalScriptFunctionality to set the trigger condition and the explosives could be outside the car that when it explodes in the vehicle's .con.