Forum topic replies

PikachuFlixVegas has posted 43 times.

SHAR: Mod Showcase Released

Bowser's Castle MKDS custom map mod

Posted on (20 days ago)

🤯🤯 This is very incredible!!

0 likes
304 views
1 reply
Off Topic

Crash Tag Team Racing Custom Character Test

Posted on (2 months ago)

Wow! That's amazing. With Pasadena, if it works with Rita, it should work with Roddy! 😲 Does she work well as a character on foot, not driving vehicles?🤗

1 like
513 views
5 replies
SHAR: Mod Resources Question

What Pure3D utilities would be useful?

Posted on (3 months ago)

I'm Proddy, not Addy Thanks for correcting the name part, I wrote it quickly and got confused with the name. 😅 but I appreciate the suggestions regardless. I hope my suggestions inspire you to implement them and that there are no complications. 🤗 Have a great day 😊

0 likes
421 views
4 replies
SHAR: Mod Resources Question

What Pure3D utilities would be useful?

Posted on (3 months ago)

Good day, Proddy! 🤗 I have some suggestions/ideas about Pure3D that might make things easier for modders. Here are a few that have come up 😉: Pure3D File Validator A tool that detects common errors or inconsistencies in Pure3D files, such as broken references, duplicate node names, or incorrect fo...

0 likes
421 views
4 replies
Off Topic Discussion

CTTR Modding Antics

Posted on (3 months ago)

I understand what you've said. In the end, it's about extracting, copying, and pasting to make Pasadena work as a controllable character, but the animations are unstable. I wish you the best of luck; this is impressive work on your part. I hope it catches the attention of many people, as I've said b...

1 like
851 views
12 replies
Off Topic Discussion

CTTR Modding Antics

Posted on (3 months ago)

im having to Frankenstein animations togheter with one another,changing bone names,and importing some of Pasadena's animations Hmmm it's very complicated with the animations. So the Pasadena skeleton is not compatible with any of Crash's animations? If it is compatible, the animations would be stabl...

1 like
851 views
12 replies
Off Topic Discussion

CTTR Modding Antics

Posted on (3 months ago)

,i think it would work just fine,except for the animations,which have different bone names (i mean,not even the characters in CTTR share a similar bone architecture,imagine SHAR sharing with CTTR),so we would probably be walking around with a a T-posing Homer. I understand it well. It's like trying...

1 like
851 views
12 replies
Off Topic Discussion

CTTR Modding Antics

Posted on (3 months ago)

Interesting, very interesting. 😮 I'm particularly keen on the Xbox version of CTTR because it boasts the highest quality textures compared to other consoles. A few years ago, I successfully opened several P3D files with the Pure3D Editor (it worked for the Xbox version, but failed for PS2). While I...

1 like
851 views
12 replies
Off Topic Discussion

CTTR Modding Antics

Posted on (3 months ago)

Hello! 👋 As a SHAR modder, I've always been interested in modding CTTR since it was my childhood game on PS2. However, my attempts have failed (broken P3D files). What's the best console version of CTTR to mod, and what are the limitations when modding? 🤔 Thanks ☺

1 like
851 views
12 replies
The Simpsons: Hit & Run

does anyone have the level 7 skybox? i need it for a game on rec room that i'm making and i can't find it anywhere online

Posted on (3 months ago)

Good morning! 🤗 You can simply install a program called Lucas Pure3D Editor, then in the SHAR folder (art folder) you access the file "L7_TERRA.p3d", and inside, you go to the bottom, where it says "visibility_testController (World Sphere)", and in each mesh inside, you export it to obj individuall...

0 likes
348 views
1 reply