Forum topic replies
Professor Thaxy has posted 10 times.
Posted on (3 years ago)
Man, it’s been a good ass while since I last said anything about this mod. It’s about time I put out another update on the mod, not that it’s a very good one. To start, it’s been nearly 10 months since I last posted an update on this mod’s development. I have done some work on the mod for a few week...
Posted on (4 years ago)
I think it’s time for a small update. It’s been a while since I’ve said anything about this mod. First off, 3 months since I’ve made this thread, I’m proud to announce that all of the main missions are at least 90% complete. I’m hoping to release the mod before November. Unfortunately, I just don’t...
Posted on (4 years ago)
Finally, a new campaign mod. It's been a while since we've last had one. This seems like a great mod.
Posted on (4 years ago)
If by concept art you mean modeling, then I could let you work on my mod.
Posted on (4 years ago)
The HUD textures are located in art/frontend/scrooby2/resource/image.
Posted on (5 years ago)
I tried importing some tire walls to the racetiredr_Shape file, but I got this error screen when I opened the file
Posted on (5 years ago)
Yeah, I was referring to the tires and guardrails
Posted on (5 years ago)
That’s what I was using, I just want to know how to make the fences I imported from the street race files look like the fences that appear in the street races, and how I can make my own fences look like them. I’m guessing that I will have to use the Apply Fence Transforms button.
Posted on (5 years ago)
Nice first level that was! btw, what was the song used in the last mission?
Posted on (5 years ago)
I just tried this, and I tried loading the car into the level 1 traffic, and both were successful. But now I have a few new problems. 1. Even though I made the car recolorable in CustomCarSupport, and I gave the car a translucent grey color, the car only appears in it's grey form in traffic. Do I ha...