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SimpsonsRoadRage has posted 6 times.

Off Topic

Posted on (9 years ago)

Ah, you've found one of my super old channels :) Same guy, and I made that "remake" years ago, back in 2011. Here's a link to the topic regarding this remake, and a download to a 3D Rad installation with all the assets and the project file to the game itself as I've lost interest in making it. http:...

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9 replies
Off Topic

Posted on (9 years ago)

I agree with you. It would be impossible to do this entirely, since the engine itself is so limited compared to most modern engines. I started it just to see how far I can push the engine's limits. I already know the game will never be a complete product, and I knew that the moment I started it. I c...

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3,385 views
9 replies
The Simpsons: Hit & Run Donut Team Approved

Posted on (10 years ago)

@Noviwan Do you remember if Bleeding Gums Murphy was ever in Road Rage? There is a folder inside of the dialog archive named "BGMurphy' though it's empty. Also, was RR supposed to be "The Simpsons Racing"? If so, did it actually get past the concept stages and was a playable game? I ask because in a...

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9,796 views
52 replies
Off Topic

Posted on (10 years ago)

@hipporeno, won't be do-able. The hardware in the dev kit compared to the retail is drastically different from what I know, and as such you need a specific alpha dev kit. There aren't many out there apparently. The only possibility I can see is building a replica of the dev kit, though it won't load...

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4,486 views
7 replies
Off Topic

Posted on (10 years ago)

Didn't try the quotes with that RSD converter. I actually imported them into Audacity using the "Raw data" import option: Signed 16 bit PCM Little-endian 1 Channel (Mono) Start offset - 0 amount to import - 100% Sample rate - 22000 the sample rate varies between some lines for whatever reason. The o...

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4,486 views
7 replies
Donut Mod

Posted on (10 years ago)

Hi, John. are you able to do Kent Brockman's voice? I need 2 lines for a small project of mine.

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3,266 views
16 replies