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TheKraken has posted 9 times.

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Posted on (9 years ago)

This tutorial tells you how to add custom text. http://donutteam.com/forum/topic/94/ As for turning a mod to a lmlm file you need to go to the launcher and right click your mod. The bottom option should be compile if you have set up your meta.ini correctly.

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Posted on (9 years ago)

So you used the rsd converter on the RSPs?

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Posted on (9 years ago)

So you didn't use RSD Converter?

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Posted on (9 years ago)

Could you give download links to the original and the rds version?

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Posted on (9 years ago)

Do the rsd files still work after that?

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Posted on (9 years ago)

Anywhere is fine, but putting them to the bottom is probably best for easy finding. Btw Kru is krustys character code(You'll need that to actually add the sounds.)

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Posted on (9 years ago)

create daSoundResourceData named * * basically dictates the function of the sound. For example W_Air_Hib_01 is something that hibbert says when he is in the air in a car. AddFilename ( "**" ) Means what file it will use (To direct it to a custom file in CustomFiles/sound/dialog use sound/dialog/*.rs...

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Posted on (9 years ago)

Put the dialog.spt to CustomFiles/sound/scripts. Do not put it into dialog.rcf.

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Posted on (9 years ago)

Extract scripts.rcf in the games directory.

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