Forum topic replies
ZakBax has posted 22 times.
Posted on (5 months ago)
buddyman This is the completely wrong site and thread to be making that kind of request. Donut Team & its forums here focus almost exclusively on Hit & Run for the most part, you're better off looking somewhere else. Also since this is clearly your first time on a forum, it's generally not a good id...
Posted on (6 months ago)
Personally, I never really had to play a mission more than once or twice up until the final one. That one alone took me a good 20-30 tries each time I've played through the mod so far.
Posted on (6 months ago)
EliteMaster10 I played through Cell-Outs again for the sake of argument and I stand corrected, there are 7 cell cars to destroy. However, the 6 & a half minutes is still a decent amount of time to get everything done in a vehicle like the Mr. Plow. The cell cars themselves are fairly weak, running t...
Posted on (6 months ago)
I beg to differ, the amount of cars in Cell-Outs is the same as it was in the base game and 6 minutes or so is more than enough to destroy them and get back to the stadium in time, especially if you're using the Mr. Plow. It's far from being a slow car, at least for Level 2 standards anyway. Besides...
Posted on (7 months ago)
Took a little longer than I anticipated, but I finished that sheet on mission changes for FCM+, it's more to give a general idea of how much missions have been altered/reworked rather than a more thorough examination. That might come later, depending on how this is received. https://docs.google.com/...
Posted on (7 months ago)
nkjellman if you're still having a hard time finding the cola truck, it should be parked at the Duff Brewery instead of the trainyard like in the base game. If it's not there, then it might be bugged. I was able to find it where it's supposed to be just fine. Incidentally, since my savefile got wipe...
Posted on (7 months ago)
Just started playing this mod and I have to ask: are the pigeons supposed to be this much of a pain in the ass to deal with? It's my only real gripe with the mod so far since playing it. Their AI seems to be cranked up to 11 since most of the time dealing with them, they're either Flying too fast an...
Posted on (7 months ago)
I did mention the one built into SHAR at the very start of the thread so I'm more than aware of that one, but the whole thing about SHARMP getting decommissioned is news to me. Here's hoping to see a proper speedometer sometime in the future, thanks.
Posted on (9 months ago)
I know it's not the focus of the topic, but is there a download/link for that speedometer you're using? I've been looking for it for AGES yet I haven't been able to find a download for it anywhere.
Posted on (11 months ago)
Yeah, I got the last few thanks to it and managed to 100% the whole game. Didn't know about the checklist thing prior and I'm a little glad I did since it means I still get to flex that I got 99.9% of the way without it. But man, did I have to do A LOT of searching on my own to find everything...