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pixelgriffin has posted 8 times.

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Preserving Vertex Colors in P3D Files

Posted on (8 years ago)

Aha I just found the sector list in the TERRA file. I was expecting to ignore lights for the most part, and to create simplified collision meshes and road/ped nodes by hand. The K-D tree is an issue though, thank you for informing me. It looks like a fairly simple 2D K-D tree fortunately, although I...

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Preserving Vertex Colors in P3D Files

Posted on (8 years ago)

Jake, is there a way for me to PM you? Like a Twitter or a Skype or something? Thanks.

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Preserving Vertex Colors in P3D Files

Posted on (8 years ago)

Yeah I thought it was curious that it was exporting to OBJ. I thought maybe there was a special specification file or something.. That is quite vexing. I was hoping to create a world of my own. Can you elaborate on these other issues? I understand if you're not in the mood haha. Thanks.

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SHAR: Mod Resources

Pure 3D Editor Source

Posted on (8 years ago)

I just have one last question for now haha.. Made a thread about it to avoid hijacking this one. Appreciate it :)

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SHAR: Mod Resources

Pure 3D Editor Source

Posted on (8 years ago)

Alright, I was just curious. Thank you both for all your help getting me caught up on the modding scene.

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SHAR: Mod Resources

Pure 3D Editor Source

Posted on (8 years ago)

I'm wanting to drag multiple files into the browsing window and have the models replace the models with corresponding names. Is there a reason he hasn't open sourced his work?

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SetDialogueInfo and Corresponding Dialogue Files

Posted on (8 years ago)

Wow, thanks a lot for all of this. I had seen the dialogue document but did not make the connection with the name of the resource. I do understand how to use Lucas' tools, but I was unfamiliar with the archive structures. That final document is extremely useful. If it is not already available I sugg...

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SetDialogueInfo and Corresponding Dialogue Files

Posted on (8 years ago)

I am planning to use the mod launcher in the future, but for now I am just fooling around in the script files. When I say dialogue I mean the voice files that are played sequentially, nothing to do with CustomText. Thanks!

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