Forum topic replies
ShadowLuigi37 has posted 7 times.
The Simpsons: Motorworld (CTTR Tracks to SHAR Mod) (SHAR MP Last Hurrah WIP Demo/Preview)
Posted on (5 days ago)
https://youtu.be/kFSxfzUXips Gameplay for The Simpsons: Motorworld (SHAR MP demo)
The Simpsons: Motorworld (CTTR Tracks to SHAR Mod) (SHAR MP Last Hurrah WIP Demo/Preview)
Posted on (7 days ago)
P.S Make sure to either have the framerate in the framelimiter via the main mod launcher set to either 60 or 200 FPS (What I have it set to). As there are some weird issues with physics at a higher framerate beyond 200 for example.
The Simpsons: Motorworld (CTTR Tracks to SHAR Mod) (SHAR MP Last Hurrah WIP Demo/Preview)
Posted on (7 days ago)
Currently trying to fix an error causing this to crash upon clicking "play" on SHAR MP v32 which is the only version being hosted due to issues with v33 of SHAR MP (which works perfectly fine) edit: Likely not able to fix this right now due to it being late at night, but the issues tied to "SKIPMOVI...
The Simpsons: Motorworld (CTTR Tracks to SHAR Mod) (SHAR MP Last Hurrah WIP Demo/Preview)
Posted on (7 days ago)
Note that by default, you'll spawn in Hardly Ever Land, this is due to SHAR MP loading the tutorial mission first, so you'll need to pull up the mission select to travel to different levels. P.S Hardly Ever Land was the most effort I put into the mod at this point in time, everything else was put to...
Crash Tag Team Racing Custom Character Test
Posted on (4 months ago)
Already in the discord, just look and you'll see me. P.S I might not have the time to help ya, but if you dm me the files and etc. Then I might be able to help you with your problem.
Crash Tag Team Racing Custom Character Test
Posted on (4 months ago)
She also works for on foot and the frontend too. Not exactly sure what else I'm gonna be doing with this new found knowledge. As for the mod I made here, I'm probably gonna try to rework it a little bit since this was mainly made as a proof of concept.
CTTR Modding Antics
Posted on (4 months ago)
Did some stuff with an experimental build of the Pure3D editor that went under the radar for 4 years. more info in this other thread: https://forum.donutteam.com/topic/6493