We've updated our Terms of Service and Privacy Policy. Learn More

Dismiss

Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss

Forum topic replies

MarioGaming64 has posted 44 times.

Support

Posted on (10 years ago)

In that case, let's try this... SelectMission("m7"); SetMissionResetPlayerInCar("m7_wagon"); SetDynaLoadData("l1z6.p3d;l1r6.p3d;"); InitLevelPlayerVehicle("wagonA", "m7_wagon", "AI"); SetPedGroup(7); SetForcedCar(); StreetRacePropsLoad("l1m7door.p3d;"); StreetRacePropsUnload("l1m7door.p3d:"); AddSta...

0 likes
3,136 views
18 replies
Support

Posted on (10 years ago)

Let me ask this - What are you trying to DO in this mission? (i.e. What are the objectives in this mission?)

0 likes
3,136 views
18 replies
Support

Posted on (10 years ago)

If you want the player to start in their vehicle every time the mission begins, you'll need to include this line in the first stage of the mission: PutMFPlayerInCar();This will put the player in their vehicle every time the mission begins (including the first time).

0 likes
3,136 views
18 replies
Support

Posted on (10 years ago)

Quick question - Did you want the player to start IN their vehicle every time the mission begins?

0 likes
3,136 views
18 replies
Support

Posted on (10 years ago)

3. In the avoid stage of your mission (this one): AddStage(0); SetHUDIcon( "bsedan_v" ); SetStageMessageIndex(258); ActivateVehicle("minivanA","NULL","chase"); AddObjective("losetail"); SetObjTargetVehicle("minivanA"); SetObjDistance(200); CloseObjective(); AddCondition("outofvehicle"); SetCondTime(...

0 likes
3,136 views
18 replies
Support

Posted on (10 years ago)

So... after removing all the useless junk (the lines that started with \\) from the script, I noticed a few things wrong... THINGS I NOTICED 1. The vehicle "pickupA" is being driven by Lenny. The problem with this is that Lenny is programmed to be a vehicle driver in the game, so you should probably...

0 likes
3,136 views
18 replies
Support

Posted on (10 years ago)

I think that the problem may be here:AddCondition("race"); SetCondTargetVehicle("smith_v"); SetCondTargetVehicle("pickupA"); SetCondTargetVehicle("sedanA"); CloseCondition();The problem is that you can ONLY use the SetCondTargetVehicle setting for races against 1 opponent, not 2 or more. Instead, yo...

0 likes
3,136 views
18 replies
Support Tutorial

Posted on (10 years ago)

Are eddie_race and m4_wiggum_carstart actual locations mentioned in your mission's .p3d file? If one of them isn't in the .p3d file, the game crashes.

0 likes
397,757 views
28 replies
Support Tutorial

Posted on (10 years ago)

First of all, I'm assuming that this is Level 5 Mission 4. Also, for some reason, in .mfk files, if the file size is more than 10KB, the game crashes (for some reason). You can remove all lines starting with // since the game ignores those. In the first stage, nothing seems incorrect... but if the g...

0 likes
397,757 views
28 replies
Support Tutorial

Posted on (10 years ago)

Things I spot which are wrong: 1. The \\ are actually unnecessary, and also incorrect (you're supposed to use // if you want to dummy a line out). 2. Since this is a pre-mission stage, remove the SetStageTime from the first objective. Timers in pre-mission stages can cause glitches in the game. 3. Y...

0 likes
397,757 views
28 replies