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Noviwan has posted 24 times.

The Simpsons: Hit & Run

Hit & Run Development challenges

Posted on (8 years ago)

>>did Crash of the Titans have an extra year? There was kind of a long preproduction figuring that game out, so I think it had 18 months. All our other Crash games were made in 12 months, which is completely insane. It might sound like a lot of time, but picture this: - Finish last year's game augus...

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The Simpsons: Hit & Run

Hit & Run Development challenges

Posted on (8 years ago)

>>Other than the cellphone idea, how much content was removed or vetoed by The Simpsons team? Not a lot. This was our second Simpsons game so we learned a lot from mistakes we made on the first game. One really odd thing about games is you cannot (or could not at that time) reference real world busi...

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The Simpsons: Hit & Run

Hit & Run Development challenges

Posted on (8 years ago)

I'm guessing that dialogue was small enough for them to miss, and they really looked and acted like FBIish radio vans.

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The Simpsons: Hit & Run Donut Team Approved

Hello from a Hit & Run designer

Posted on (8 years ago)

>>2. Do you know about any more BETA movies like this one? https://www.youtube.com/watch?v=wTqUjQ3hV1I That has entriguyed me and creeped me out for quite a while Sorry can you be clearer what you mean by "BETA movie"?

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The Simpsons: Hit & Run Donut Team Approved

Hello from a Hit & Run designer

Posted on (8 years ago)

The recording machine I'm not sure. Legs was in at one point, but I honestly can't remember why that got cut. Probably something Gracie Film or Mr. Groening didn't like. (We created the content for the game, the writing, but Mr. Groening and Gracie reviewed and approved everything, as they do with a...

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The Simpsons: Hit & Run

Hit & Run Development challenges

Posted on (8 years ago)

A bit earlier ... pre-production began as soon as Road Rage wrapped up in the Fall of 2001. But yes full production started early 2002.

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The Simpsons: Hit & Run

Hit & Run Development challenges

Posted on (8 years ago)

I can also add what was NOT a challenge: to a person, we were all massive Simpsons fans. We delighted in digging through the shows (on VHS tapes, natch!) to find one more reference or visual gag. One of our design goals was that whatever your favourite Simpsons episode, you would be able to find at...

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The Simpsons: Hit & Run Donut Team Approved

Hello from a Hit & Run designer

Posted on (8 years ago)

>>Hmm....Question.....How about L3 M2? "Clueless" Has 3 unused Chases, why did you not completed mission?(I mean "Finish Milhouse locations" etc.) Hmm, can't remember that. I'm guessing they were just earlier iterations on the mission that got dropped. We iterated on missions a lot.

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The Simpsons: Hit & Run Donut Team Approved

Hello from a Hit & Run designer

Posted on (8 years ago)

>>Also is it true that um level 7 was planned to be all levels togheter? I don't think so, the game does not have "city-loading DVD streaming tech" like GTA so that would not have been practical. Early on there was talk of a streaming system to allow players to drive from one level to another withou...

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The Simpsons: Hit & Run Donut Team Approved

Hello from a Hit & Run designer

Posted on (8 years ago)

>>What does the .MFK file extension/ programming language even stand for? You got me there, no idea, can't remember at all. "Mission something something" as Homer would say. Jake might want to email Cary B about that if they are still in contact. If I recall correctly Cary was the programmer of the...

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