Forum topic replies
Josh / Proddy has posted 297 times.
Posted on (6 years ago)
Just released an update to this: It's own Git Complete rewrite of code Multiple examples
Posted on (6 years ago)
I feel this thread should be posted here, as it is basically a direct reply.
Posted on (6 years ago)
After talking in DMs - issue is related to a known crash with Random Level Missions (an in-development feature).
Posted on (6 years ago)
Sent a friend request. If the crash is consistent a video would help too.
Posted on (6 years ago)
Whilst that may or not be added (entirely up to Lucas), Appel has (with some modifications from myself and Lucas) created a sort of library for it (Current version on the dev branch of rando) It's used similarly to how your code works, for example it would be: SHADER_CHUNK = "\000\016\001\000" for C...
Posted on (6 years ago)
Do you have discord for easier talking? Is the crash consistent at all, if so can you provide steps to replicate it?
Posted on (6 years ago)
Can you send me a screenshot of the main menu please? (The text at the bottom contains a lot of useful information for us) EDIT: Actually, looking at the screenshot you've already sent, you have the random mission levels enabled. This is still extremely experimental and might be the cause of this cr...
Posted on (6 years ago)
v1.0 changes: Massively optimised the colouring code Added the colouring of the main menu Added a few extra missing chunks Now comfortable enough with the release to take it out of beta
Posted on (6 years ago)
WOAS approached me with an idea based on the fact I had some experience with P3D files. It just kinda worked out that he could get the info out of Blender and I could write the file. In a perfect world I'd know Python enough to write the file from Python rather than writing JSON then using an extern...
Posted on (6 years ago)
I only did the easy part of writing a P3D file, credit to yourself for the annoying maths required.