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Josh / Proddy has posted 297 times.

SHAR: Mod Resources Released

Posted on (6 years ago)

Just released an update to this: It's own Git Complete rewrite of code Multiple examples

0 likes
6,036 views
4 replies
SHAR: Mod Requests

Posted on (6 years ago)

I feel this thread should be posted here, as it is basically a direct reply.

0 likes
2,521 views
2 replies
Support Help Needed

Posted on (6 years ago)

After talking in DMs - issue is related to a known crash with Random Level Missions (an in-development feature).

0 likes
3,559 views
12 replies
Support Help Needed

Posted on (6 years ago)

Sent a friend request. If the crash is consistent a video would help too.

0 likes
3,559 views
12 replies
SHAR: Mod Requests

Posted on (6 years ago)

Whilst that may or not be added (entirely up to Lucas), Appel has (with some modifications from myself and Lucas) created a sort of library for it (Current version on the dev branch of rando) It's used similarly to how your code works, for example it would be: SHADER_CHUNK = "\000\016\001\000" for C...

2 likes
2,521 views
2 replies
Support Help Needed

Posted on (6 years ago)

Do you have discord for easier talking? Is the crash consistent at all, if so can you provide steps to replicate it?

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3,559 views
12 replies
Support Help Needed

Posted on (6 years ago)

Can you send me a screenshot of the main menu please? (The text at the bottom contains a lot of useful information for us) EDIT: Actually, looking at the screenshot you've already sent, you have the random mission levels enabled. This is still extremely experimental and might be the cause of this cr...

0 likes
3,559 views
12 replies
SHAR: Mod Showcase Released

Posted on (6 years ago)

v1.0 changes: Massively optimised the colouring code Added the colouring of the main menu Added a few extra missing chunks Now comfortable enough with the release to take it out of beta

1 like
5,661 views
5 replies
SHAR: Mod Resources Released

Posted on (6 years ago)

WOAS approached me with an idea based on the fact I had some experience with P3D files. It just kinda worked out that he could get the info out of Blender and I could write the file. In a perfect world I'd know Python enough to write the file from Python rather than writing JSON then using an extern...

1 like
7,749 views
13 replies
SHAR: Mod Resources Released

Posted on (6 years ago)

I only did the easy part of writing a P3D file, credit to yourself for the annoying maths required.

1 like
7,749 views
13 replies