Forum topic replies
Josh / Proddy has posted 212 times.
Skin Shop Model Location
Posted on (1 day ago)
I don't know of a car called `comic_v`, all the cars are located in `art\cars`. Ignore me, I'm clearly blind. That car does exist, so you can use it instead of `apu_v` in the examples above. Thanks, Josh
Skin Shop Model Location
Posted on (1 day ago)
I don't know of a car called `comic_v`, all the cars are located in `art\cars`. If you want to change `famil_v` to `apu_v` (for example) as the default car in L1, you need to change 2 files: In `scripts\missions\level01\level.mfk` you need to change: LoadDisposableCar("art\cars\famil_v.p3d","famil_v...
Skin Shop Model Location
Posted on (2 days ago)
Hi Fedz, The shirt model is called `shirtdollar` is in `art\missions\generic\missgen.p3d`. And just in case it's helpful, the phone icon used for phonebooths is in `art\cards.p3d`. Thanks, Josh
Updated Mod Showcase Guidelines (Altered or Synthetic Content Disclosure)
Posted on (21 days ago)
Hi Alfredo, The new Mod Showcase Guidelines are relevant for all mods. If your mod contains no AI assisted content you don't need to worry about the Altered or Synthetic Content Disclosure. Thanks, Josh
Recover a decompilable version of my own mod
Posted on (1 month ago)
Awesome, here's the link: https://mega.nz/file/E2RxGQBb#WfWcAhyxETeyZKnL8pHHu2gHFqGiY__LzA2L-E0IZrI
Recover a decompilable version of my own mod
Posted on (1 month ago)
Hi, Would you like the decompileable version posted here publicly, or shared with your privately? Thanks, Josh
How do I make every single NPC a certain character?
Posted on (1 month ago)
I'd also suggest having one entry per group, with 7 as the weight - basically make them all like the last group
Mod tool fails to load Simpsons game
Posted on (2 months ago)
If you could upload the file somewhere and link it before you delete it, it could help confirm the issue - no worries if you've already deleted the file and it's now working though. Thanks, Josh
Nintendo 3DS Port
Posted on (3 months ago)
Hi, This community is specifically for modding the PC release of Simpsons: Hit & Run. No member of Donut Team has an interest in porting the game to any other console, nor supporting mods/hacks on any console port. Thanks, Josh
No Police/H&R Meter
Posted on (3 months ago)
Hi, Old thread but given its resurgence, I made a quick mod for it: DisableHitAndRun.lmlm. It just adds a `DisableHitAndRun();` function call after every `AddStage`. Thanks, Josh