Forum topic replies

Josh / Proddy has posted 248 times.

SHAR: Mod Showcase Released

No Level Movies

Posted on (1 month ago)

Cool mod, though I have a few Lua suggestions: 1. Don't use globals for anything that doesn't need to be retained out of scope. - In this mod, the examples would be things like `LoadingScript` and `CacheOldScript`. They are only relevant to the current executing script, so they should be `local Load...

2 likes
1,118 views
1 reply
SHAR: Mod Showcase Released

Hit & Run Modifier

Posted on (2 months ago)

Cool mod, if I could make a suggestion you could increase the billboard limits using the `Custom Limits` hack, which would make 5 chase cars a lot more stable. In my experience the most common crash with 5 cars is because of the sirens plus the level breaching that limit.

1 like
1,316 views
2 replies
SHAR: Mod Showcase Coming Soon

Futurama: Hit & Run

Posted on (2 months ago)

!(https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExNTh2N2N4dHVwOHF4dWF3aW44ZHB0ZXpocjJ5ZG8yY2QyeXowMGFhZiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/huJmPXfeir5JlpPAx0/giphy.gif)

1 like
36,670 views
106 replies
SHAR: Mod Showcase Released Altered or synthetic content

An Unusual Christmas - Remastered

Posted on (3 months ago)

um. when i got the mod this happened You can find a fix on our blog here: https://donutteam.com/blog-posts/view/an-important-announcement-regarding-lucas-simpsons-hit-run-mod-launcher-v-1-26-1 Thanks, Josh

0 likes
1,296 views
16 replies
SHAR: Mod Resources Question

What Pure3D utilities would be useful?

Posted on (3 months ago)

I'm Proddy, not Addy, but I appreciate the suggestions regardless. File Validator: Worth looking into, I'll see what I can do. File Merger: This is already a feature of the P3DTool linked in the OP. Physics Editor: Might be a bit out of my wheelhouse, but I can certainly take a look. Thanks, Josh

1 like
431 views
4 replies
Off Topic Discussion

CTTR Modding Antics

Posted on (3 months ago)

The models in CTTR use a newer `Skeleton` chunk type. This is a somewhat known format, but it's not supported by `Lucas' Pure3D Editor` (and therefore not by the Blender tools). If you know C#, you could take a stab at writing your own tool using my NetP3DLib that can read those chunks. There are a...

2 likes
860 views
12 replies
The Simpsons: Hit & Run Help Needed

Skin Shop Model Location

Posted on (4 months ago)

I don't know of a car called `comic_v`, all the cars are located in `art\cars`. Ignore me, I'm clearly blind. That car does exist, so you can use it instead of `apu_v` in the examples above. Thanks, Josh

0 likes
397 views
5 replies
The Simpsons: Hit & Run Help Needed

Skin Shop Model Location

Posted on (4 months ago)

I don't know of a car called `comic_v`, all the cars are located in `art\cars`. If you want to change `famil_v` to `apu_v` (for example) as the default car in L1, you need to change 2 files: In `scripts\missions\level01\level.mfk` you need to change: LoadDisposableCar("art\cars\famil_v.p3d","famil_v...

1 like
397 views
5 replies
The Simpsons: Hit & Run Help Needed

Skin Shop Model Location

Posted on (4 months ago)

Hi Fedz, The shirt model is called `shirtdollar` is in `art\missions\generic\missgen.p3d`. And just in case it's helpful, the phone icon used for phonebooths is in `art\cards.p3d`. Thanks, Josh

1 like
397 views
5 replies
SHAR: Mod Showcase Donut Team Official

Mod Showcase Guidelines

Posted on (4 months ago)

Hi Alfredo, The new Mod Showcase Guidelines are relevant for all mods. If your mod contains no AI assisted content you don't need to worry about the Altered or Synthetic Content Disclosure. Thanks, Josh

1 like
1,201 views
2 replies