Forum topic replies
Josh / Proddy has posted 248 times.
No Level Movies
Posted on (1 month ago)
Cool mod, though I have a few Lua suggestions: 1. Don't use globals for anything that doesn't need to be retained out of scope. - In this mod, the examples would be things like `LoadingScript` and `CacheOldScript`. They are only relevant to the current executing script, so they should be `local Load...
Hit & Run Modifier
Posted on (2 months ago)
Cool mod, if I could make a suggestion you could increase the billboard limits using the `Custom Limits` hack, which would make 5 chase cars a lot more stable. In my experience the most common crash with 5 cars is because of the sirens plus the level breaching that limit.
Futurama: Hit & Run
Posted on (2 months ago)
!(https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExNTh2N2N4dHVwOHF4dWF3aW44ZHB0ZXpocjJ5ZG8yY2QyeXowMGFhZiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/huJmPXfeir5JlpPAx0/giphy.gif)
An Unusual Christmas - Remastered
Posted on (3 months ago)
um. when i got the mod this happened You can find a fix on our blog here: https://donutteam.com/blog-posts/view/an-important-announcement-regarding-lucas-simpsons-hit-run-mod-launcher-v-1-26-1 Thanks, Josh
What Pure3D utilities would be useful?
Posted on (3 months ago)
I'm Proddy, not Addy, but I appreciate the suggestions regardless. File Validator: Worth looking into, I'll see what I can do. File Merger: This is already a feature of the P3DTool linked in the OP. Physics Editor: Might be a bit out of my wheelhouse, but I can certainly take a look. Thanks, Josh
CTTR Modding Antics
Posted on (3 months ago)
The models in CTTR use a newer `Skeleton` chunk type. This is a somewhat known format, but it's not supported by `Lucas' Pure3D Editor` (and therefore not by the Blender tools). If you know C#, you could take a stab at writing your own tool using my NetP3DLib that can read those chunks. There are a...
Skin Shop Model Location
Posted on (4 months ago)
I don't know of a car called `comic_v`, all the cars are located in `art\cars`. Ignore me, I'm clearly blind. That car does exist, so you can use it instead of `apu_v` in the examples above. Thanks, Josh
Skin Shop Model Location
Posted on (4 months ago)
I don't know of a car called `comic_v`, all the cars are located in `art\cars`. If you want to change `famil_v` to `apu_v` (for example) as the default car in L1, you need to change 2 files: In `scripts\missions\level01\level.mfk` you need to change: LoadDisposableCar("art\cars\famil_v.p3d","famil_v...
Skin Shop Model Location
Posted on (4 months ago)
Hi Fedz, The shirt model is called `shirtdollar` is in `art\missions\generic\missgen.p3d`. And just in case it's helpful, the phone icon used for phonebooths is in `art\cards.p3d`. Thanks, Josh
Mod Showcase Guidelines
Posted on (4 months ago)
Hi Alfredo, The new Mod Showcase Guidelines are relevant for all mods. If your mod contains no AI assisted content you don't need to worry about the Altered or Synthetic Content Disclosure. Thanks, Josh