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Forum topic replies

Josh / Proddy has posted 297 times.

SHAR: Mod Showcase Released

Posted on (1 year ago)

Cool mod, if I could make a suggestion you could increase the billboard limits using the `Custom Limits` hack, which would make 5 chase cars a lot more stable. In my experience the most common crash with 5 cars is because of the sirens plus the level breaching that limit.

1 like
42,532 views
4 replies
SHAR: Mod Showcase Beta Release Altered or synthetic content

Posted on (1 year ago)

!(https://media1.giphy.com/media/v1.Y2lkPTc5MGI3NjExNTh2N2N4dHVwOHF4dWF3aW44ZHB0ZXpocjJ5ZG8yY2QyeXowMGFhZiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/huJmPXfeir5JlpPAx0/giphy.gif)

1 like
66,680 views
172 replies
SHAR: Mod Showcase Released Altered or synthetic content

Posted on (1 year ago)

um. when i got the mod this happened You can find a fix on our blog here: https://donutteam.com/blog-posts/view/an-important-announcement-regarding-lucas-simpsons-hit-run-mod-launcher-v-1-26-1 Thanks, Josh

0 likes
5,219 views
18 replies
SHAR: Mod Resources Question

Posted on (1 year ago)

I'm Proddy, not Addy, but I appreciate the suggestions regardless. File Validator: Worth looking into, I'll see what I can do. File Merger: This is already a feature of the P3DTool linked in the OP. Physics Editor: Might be a bit out of my wheelhouse, but I can certainly take a look. Thanks, Josh

1 like
1,294 views
4 replies
Off Topic Discussion

Posted on (1 year ago)

The models in CTTR use a newer `Skeleton` chunk type. This is a somewhat known format, but it's not supported by `Lucas' Pure3D Editor` (and therefore not by the Blender tools). If you know C#, you could take a stab at writing your own tool using my NetP3DLib that can read those chunks. There are a...

2 likes
2,998 views
12 replies
The Simpsons: Hit & Run Help Needed

Posted on (1 year ago)

I don't know of a car called `comic_v`, all the cars are located in `art\cars`. Ignore me, I'm clearly blind. That car does exist, so you can use it instead of `apu_v` in the examples above. Thanks, Josh

0 likes
1,046 views
5 replies
The Simpsons: Hit & Run Help Needed

Posted on (1 year ago)

I don't know of a car called `comic_v`, all the cars are located in `art\cars`. If you want to change `famil_v` to `apu_v` (for example) as the default car in L1, you need to change 2 files: In `scripts\missions\level01\level.mfk` you need to change: LoadDisposableCar("art\cars\famil_v.p3d","famil_v...

1 like
1,046 views
5 replies
The Simpsons: Hit & Run Help Needed

Posted on (1 year ago)

Hi Fedz, The shirt model is called `shirtdollar` is in `art\missions\generic\missgen.p3d`. And just in case it's helpful, the phone icon used for phonebooths is in `art\cards.p3d`. Thanks, Josh

1 like
1,046 views
5 replies
SHAR: Mod Showcase Donut Team Official

Posted on (1 year ago)

Hi Alfredo, The new Mod Showcase Guidelines are relevant for all mods. If your mod contains no AI assisted content you don't need to worry about the Altered or Synthetic Content Disclosure. Thanks, Josh

1 like
3,931 views
2 replies
Support Help Needed

Posted on (1 year ago)

Awesome, here's the link: https://mega.nz/file/E2RxGQBb#WfWcAhyxETeyZKnL8pHHu2gHFqGiY__LzA2L-E0IZrI

0 likes
3,334 views
4 replies