Forum topic replies
Surreal Bot has posted 350 times.
Posted on (10 years ago)
This better not be an inside joke regarding the fact that nobody has ever said "what the fuck is happening" until now.
Posted on (10 years ago)
Welp, here we go again with the polls... http://strawpoll.me/7227214
Posted on (10 years ago)
Um... is the nuclear truck's stats in L1M5 on supposed to be very slippery on Hellfish?
Posted on (10 years ago)
What if I told you you're supposed to wait until later on in the mod to get cards like these?
Posted on (10 years ago)
It also appears you forgot to re-add the semi-colons in your "SetDynaLoadData" lines in both your m1info and m1preload files. ("l1z1.p3dl1r1.p3dl1r7.p3d") becomes... ("l1z1.p3d;l1r1.p3d;l1r7.p3d;")
Posted on (10 years ago)
LoadDisposableCar("VEHICLENAME","VEHICLELOCATOR","NULL", "Missions\level01\M1race.con", "DRIVER") in your m1load file is supposed to be... LoadDisposableCar("LINK_TO_VEHICLE_P3D_FILE","VEHICLE_NAME","AI") The former is used for "AddStageVehicle" in your m1info file, which you already have in there.
Posted on (10 years ago)
Does your mission file (m1.mfk or any other file that is redirecting the mfk file to a custom mission file) have "SetStageMessageIndex(#)" or something like that? If so, set the number to 11 since you set the custom message to that value. I was going to assume it was already like that, but I was out...
Posted on (10 years ago)
I just found out that I can get l6_sr2p to work in Level 3 once if I just delete all the wall collision nodes. After a restart, the game crashes. Not only that, many meshes were missing even though I only deleted just the wall collision nodes.
Posted on (10 years ago)
Then I shall wait hope for this dream to eventually come true......