Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss

Forum topic replies

Surreal Bot has posted 350 times.

Off Topic

Posted on (10 years ago)

This better not be an inside joke regarding the fact that nobody has ever said "what the fuck is happening" until now.

0 likes
2,695 views
15 replies
SHAR: Mod Showcase Discontinued

Posted on (10 years ago)

Welp, here we go again with the polls... http://strawpoll.me/7227214

0 likes
15,750 views
183 replies
Announcements

Posted on (10 years ago)

Um... is the nuclear truck's stats in L1M5 on supposed to be very slippery on Hellfish?

0 likes
4,391 views
35 replies
SHAR: Mod Showcase Discontinued

Posted on (10 years ago)

What if I told you you're supposed to wait until later on in the mod to get cards like these?

0 likes
15,750 views
183 replies
Support

Posted on (10 years ago)

It also appears you forgot to re-add the semi-colons in your "SetDynaLoadData" lines in both your m1info and m1preload files. ("l1z1.p3dl1r1.p3dl1r7.p3d") becomes... ("l1z1.p3d;l1r1.p3d;l1r7.p3d;")

0 likes
2,142 views
5 replies
Support

Posted on (10 years ago)

LoadDisposableCar("VEHICLENAME","VEHICLELOCATOR","NULL", "Missions\level01\M1race.con", "DRIVER") in your m1load file is supposed to be... LoadDisposableCar("LINK_TO_VEHICLE_P3D_FILE","VEHICLE_NAME","AI") The former is used for "AddStageVehicle" in your m1info file, which you already have in there.

0 likes
2,142 views
5 replies
Support

Posted on (10 years ago)

Does your mission file (m1.mfk or any other file that is redirecting the mfk file to a custom mission file) have "SetStageMessageIndex(#)" or something like that? If so, set the number to 11 since you set the custom message to that value. I was going to assume it was already like that, but I was out...

0 likes
2,266 views
5 replies
Support

Posted on (10 years ago)

I just found out that I can get l6_sr2p to work in Level 3 once if I just delete all the wall collision nodes. After a restart, the game crashes. Not only that, many meshes were missing even though I only deleted just the wall collision nodes.

0 likes
1,829 views
4 replies
Support

Posted on (10 years ago)

Then I shall wait hope for this dream to eventually come true......

0 likes
1,829 views
4 replies
SHAR: Mod Showcase Discontinued

Posted on (10 years ago)

LEVEL 3 PREVIEW!?

0 likes
15,750 views
183 replies