Forum topic replies
kRoLLiK has posted 20 times.
Dynamically load level locators file (or any P3D file)
Posted on (8 days ago)
No need to even read the file. You can use Redirect function to make the game read another file. Like this: if SomeChoice == 1 then Redirect(GetModPath() .. "/Resources/level01/custom.p3d") end If SomeChoice is 0 the game will load original file.
How do I export a .obj model car from blender to a .p3d file?
Posted on (26 days ago)
Lucas Pure3D Editor can import .obj files. Right click on Mesh chunk you want to change and click "Import Model OBJ..." in the menu.
Doctor Livesey mod
Posted on (1 month ago)
Hello, Kenny! Glad you liked it! I found this video of the original cartoon with english subtitles. I don't know if it's good enough translation for you, because I'm not a native english speaker. As for me, it's translated pretty well.
How can I edit "Static Mesh Collision" in some .p3d map levels files in Blender??
Posted on (2 months ago)
Install this add-on. Export your "Static Mesh Collision" from p3d file and import it to blender via "File->Import->Import SHAR Collision". After editing export it from blender via "File->Export->ExportSHAR Collision" and import it to your p3d file.
How do I convert video files to .rmv files?
Posted on (4 months ago)
There's a tutorial on this forum about how to convert videos to rmv format and how to implement them into the game
Ned Flanders Adventures
Posted on (5 months ago)
Thanks, Addyroonie, for this cool diddly-diddlyish mod!)
The Comic Street: Public Beta
Posted on (9 months ago)
IDK if you already noticed that but some of the fences somehow reversed their directions allowing to drive through them. Here are screenshots of of those places: And maybe that's not all of them
White non-book-burning van
Posted on (11 months ago)
I don't plan to do it. Too easy and not so interesting. Maybe another time
White non-book-burning van
Posted on (11 months ago)
Because I wanted it to be a mod resource that people can put in their own mods, not a mod itself
I am unable to edit either a custom car hitbox or a vanilla game hitbox in Blender.
Posted on (11 months ago)
Select child chunks of Collision Volumes (Collision Oriented Bounding Box, Collision Sphere, etc.), switch to Value Editor and there will be sizes of collisions. Right click on Collision Oriented Bounding Box and press Edit Rotation to find out its rotation. Select Collision Vector Centre to find ou...