Forum topic replies
kRoLLiK has posted 34 times.
Posted on (1 year ago)
Pure3D Limits Checker A tool that counts various entities in TERRA/region p3d files and warns if there's something that's potentially approaching some ingame limits that could be increased with Custom Limits hack later (triggers, billboards, roads, etc.)
Posted on (1 year ago)
Find Dyna Phys chunks of those trees, select Collision Effect chunk in there and change Classtype Identifier to 3
Posted on (1 year ago)
I have "A day in the life mod" version 1.2.3 I can send you it in Discord
Posted on (1 year ago)
It's an excellent mod which I had so much fun to play! It has cool new ideas as a few people mentioned above. It's a super unique mod 'cause I've never seen mods with cheating on someone, deaths and a little profanity in voicelines. Really unusual and courageous decisions. But I had some problems wi...
Posted on (1 year ago)
No need to even read the file. You can use Redirect function to make the game read another file. Like this: if SomeChoice == 1 then Redirect(GetModPath() .. "/Resources/level01/custom.p3d") end If SomeChoice is 0 the game will load original file.
Posted on (2 years ago)
Lucas Pure3D Editor can import .obj files. Right click on Mesh chunk you want to change and click "Import Model OBJ..." in the menu.
Posted on (2 years ago)
Hello, Kenny! Glad you liked it! I found this video of the original cartoon with english subtitles. I don't know if it's good enough translation for you, because I'm not a native english speaker. As for me, it's translated pretty well.
Posted on (2 years ago)
Install this add-on. Export your "Static Mesh Collision" from p3d file and import it to blender via "File->Import->Import SHAR Collision". After editing export it from blender via "File->Export->ExportSHAR Collision" and import it to your p3d file.
Posted on (2 years ago)
There's a tutorial on this forum about how to convert videos to rmv format and how to implement them into the game
Posted on (2 years ago)
Thanks, Addyroonie, for this cool diddly-diddlyish mod!)