Forum topic replies
kRoLLiK has posted 27 times.
How can I edit "Static Mesh Collision" in some .p3d map levels files in Blender??
Posted on (1 year ago)
Install this add-on. Export your "Static Mesh Collision" from p3d file and import it to blender via "File->Import->Import SHAR Collision". After editing export it from blender via "File->Export->ExportSHAR Collision" and import it to your p3d file.
How do I convert video files to .rmv files?
Posted on (1 year ago)
There's a tutorial on this forum about how to convert videos to rmv format and how to implement them into the game
Ned Flanders Adventures
Posted on (1 year ago)
Thanks, Addyroonie, for this cool diddly-diddlyish mod!)
The Comic Street: Public Beta
Posted on (1 year ago)
IDK if you already noticed that but some of the fences somehow reversed their directions allowing to drive through them. Here are screenshots of of those places: And maybe that's not all of them
White non-book-burning van
Posted on (1 year ago)
I don't plan to do it. Too easy and not so interesting. Maybe another time
White non-book-burning van
Posted on (1 year ago)
Because I wanted it to be a mod resource that people can put in their own mods, not a mod itself
I am unable to edit either a custom car hitbox or a vanilla game hitbox in Blender.
Posted on (1 year ago)
Select child chunks of Collision Volumes (Collision Oriented Bounding Box, Collision Sphere, etc.), switch to Value Editor and there will be sizes of collisions. Right click on Collision Oriented Bounding Box and press Edit Rotation to find out its rotation. Select Collision Vector Centre to find ou...
I am unable to edit either a custom car hitbox or a vanilla game hitbox in Blender.
Posted on (1 year ago)
In the last response of the topic about Collision Editor, its author said "only exporting is supported at the moment (and I don't plan to add import)". I can only suggest you recreate original collision volumes of your car based on their sizes and positions in the P3D Editor, and then add your custo...
Really LONGhorn
Posted on (1 year ago)
Theoretically, yes. But I wanted to do it only with Longhorn because of its name and to make one joke from Discord chat true
Animation Help 2: Electric Boogaloo
Posted on (1 year ago)
The problem is in this line of the file. Somehow Weasel on a Stick's Animation Addon didn't resolve the value for that "Mapping" parameter. Not sure how it works in Vector 2D OF Channel chunks, but try setting it to 0, 1, or 2 and see how your animation looks in the game