Forum topic replies

Loren has posted 762 times.

Support

How to add custom sounds?

Posted on (8 years ago)

You would have to import them like I said above then edit sound\scripts\dialog.spt and add more daSoundResourceDatas for Krusty's dialog. That's relatively straightforward to do if you look at existing ones but I can get more detailed if you'd like.

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Support

How to add custom sounds?

Posted on (8 years ago)

You have to use the RSD Editor and import you WAV file into an existing RSD (which you can get from one of the game's RCF files). What type of sounds are you trying to edit? I can help you edit them if you give some more information.

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25 replies
SHAR: Mod Showcase

I've added Nametag above player and Driver Type nametag above vehicle

Posted on (8 years ago)

I don't really understand what you mean by that.

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7 replies
SHAR: Mod Showcase

I've added Nametag above player and Driver Type nametag above vehicle

Posted on (8 years ago)

I don't understand the point of this mod. Maybe you can elaborate more on that but I'm not seeing it as it is.

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7 replies
Donut Mod

Questions

Posted on (8 years ago)

1) The Electaurus is also Lisa's car so we gave her that instead to change things up. 2/3) The character of Level 4 is still Marge however the map is entirely new and created by mostly me with inputs from the other team members. This is why the Level 4 is taking quite a while. 4) Apu will not be pla...

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1 reply
Feedback & Suggestions

Donut Mod 3.2.3 Feedback and Suggestions

Posted on (8 years ago)

You hopefully won't have to do that too much in the end.

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5 replies
Feedback & Suggestions

Donut Mod 3.2.3 Feedback and Suggestions

Posted on (8 years ago)

"Then again, in some areas, the extra objectives weren't needed." Regarding all complaints about difficulty, if you were playing on Normal it's supposed to be very easy in these levels as Normal attempts to replicate Radical's difficulty which is very easy at the start of the game. There is a Hellfi...

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5 replies
Announcements

Happy Birthday Loren!

Posted on (8 years ago)

Thanks everyone. I had a great day. :)

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2,198 views
13 replies
SHAR: Mod Requests

Lens Flare Effect

Posted on (8 years ago)

I don't see how that's relevant. We already explained why this effect isn't implemented.

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2,440 views
14 replies
SHAR: Mod Requests

Lens Flare Effect

Posted on (8 years ago)

I don't really understand your suggestion since the issue as it is, like Jake said, is being unable to detect when the sun is behind a building to not render the lens flare. Lucas thinks it's possible the console platforms had some easy way of detecting this sort of thing and it might've been a tech...

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14 replies