Forum topic replies
Loren has posted 758 times.
to developers
Posted on (8 years ago)
I tried making a car with working doors before but it's a bit trickier than making one without them.
to developers
Posted on (8 years ago)
If you can find me a 3D model of it I can surely put it in the game.
how to modify char size in car?
Posted on (8 years ago)
Make a copy of the car's con file in your mod and tweak SetCharacterScale. 1 is the default value for this. If that car doesn't already have that, add this to the con file: SetCharacterScale(1);
Traffic Control
Posted on (8 years ago)
In missions, you can use SetMaxTraffic to set the number of traffic cars between 1 and 5. There's no way to increase that limit currently.
Dialog questions
Posted on (8 years ago)
"I thought it had something to do with the name of the files since includes the character's name" The filenames are an absolutely crucial part of the game's dialog system, and these files are referenced by sound resources created in Sound Scripts (.spt files). "but to be sure, how does dialog work i...
Donut Mod L1BM Problem
Posted on (8 years ago)
In what way and what settings are you using and what other mods do you have on?
Reviving My Custom Music Mod (As a Music Pack now!)
Posted on (8 years ago)
Let me know if you need help with making it work properly! EDIT: Actually, here's a guide I wrote on another thread (no formal tutorial yet). Check it out here.
Some Challenge Mod
Posted on (8 years ago)
I never replied to this but I like the idea of this mod, a lot. My only gripe is that the music should be a separate mod in my opinion. Music mods are most likely going to conflict with one another a lot and I feel like using your music should be separate so players can use other music packs if they...
Will we ever know Map Making Possibilities?
Posted on (8 years ago)
It's very much possible just like Multiplayer truly is, but it's a matter of fact that it is extremely complicated to do. Lucas is the one that does all the hacking by himself, and he doesn't fully understand how some significantly more basic things work let alone creating entirely new maps. We didn...