Forum topic replies
mazzy has posted 632 times.
Posted on (5 years ago)
You could create a mod and build a lua file that modifies the HitPoint() value for each .con file you have in the game. Create a .lua file called HandleCars.lua & write in a function to modify the files. local path = "/GameData/"..GetPath() local file = ReadFile(path) if file ~= ReadFile("/GameData/...
Posted on (6 years ago)
Well, from what I understand, first of all, you did not add a stage vehicle "burns_v", only activated it. So, you might aswell want to add this line under the rest of "AddStageVehicle" AddStageVehicle("burns_v","{locator}","race","burns_v.con", "burns"); Where {locator} is any locator of your choice...
Posted on (6 years ago)
Yes, you need to edit the car skeleton. Let's take famil_v.p3d as an example; you need to open the car with the Lucas' pure 3d file editor and look for the skeleton (displayed as famil_v(Skeleton)) in the pure 3d file. There, you'll have the bones and joints. You'll have to change the name of the jo...
Posted on (6 years ago)
hm I haven't really been working with ROT(s) before, but I'm assuming it's from there. try restoring the default position, and only edit the TRANS
Posted on (6 years ago)
You will want to edit the animation/PTRN of the car instead of the skeleton itself. for that, edit the PTRN_carhom_v(Animation), not the skeleton. it works with same kind of coords, there's little to figure out. This also applies to any car with an animation, for example; redbrick, comic_v, siren ca...
Posted on (6 years ago)
It's fine, thanks for trying to help though! I've managed to get different headlights on a car, however its just like siren lights, never goes off.
Posted on (7 years ago)
You will want to use Lucas' Pure 3D File editor, not Lucas' RCF Explorer