Hey everyone, this is Loren from Donut Team and welcome to another Tuesday Topics blog post!
This week, I want to talk a bit about our modding efforts as I haven't really touched on that too much since starting this blog.
We're currently working on a small update for Donut Mod set to release sometime before the eventual Level 3.
Here's a brief summary of some of the things this update will include:
We are also discussing checkpoints for missions but this may not make it into the next update.
We have some cool stuff in the pipeline for the Pure3D Editor.
The first thing I'd like to touch on is External Tools.
This feature is new way for external tools, scripts and programs to receive P3D data from the Pure3D editor and, optionally, make changes to it.
In the event changes are made, the external tool will save the data and the Pure3D Editor will insert it back into the file.
Here's a demonstration of this in action:
We've accidentally leaked this feature in the Discord before (woops!) but we're also working on the ability to undo and redo in the Pure3D Editor.
This feature is complicated and we want to make sure it works correctly so we're not sure when it will be out but it is in the pipeline.
We also have some cool stuff coming up for the Mod Launcher.
We're working on a Dynamic Cube Map Reflections hack that makes vehicle reflections dynamic. It's pretty sweet.
Here is a brief demonstration:
It's not perfect yet(?) but we still think it's pretty rad as is and wanted to demonstrate it.
We're also working on a proper free camera hack.
Here is a brief demonstration with the "Move Player with Camera" setting enabled:
One last thing before we go:
mazexz 's birthday and I just wanted to mention it here. Happy Birthday Maz!
Thanks for reading another one of our Tuesday Topics posts! See you again next week.
- Loren from Donut Team
P.S.: Borb was not around to give me a song this week so it is I who shall do the recommending! I've been listening to a lot of EDM recently so check this song out, it's pretty fire.