Oh that's just fabulous. Now people can find this post by sorting the forum by Most Responded Topics. Sigh...
You know what? I have removed the download links. It's for the sake of your sanity.
You should play this instead. Some of the missions used ideas from SCM, so you could say it's a spiritual successor.
Apparently, this mod is considered too "legendary" to be discontinued. I know that this was the very first mod besides Donut Mod to feature brand new missions/challenges that aren't little revisions to the original ones, but I'm certainly not going to add more unfunny jokes or missions to this mod after looking back at what I had created over the years.
"WHAT THE HELL IS 'SOME CHALLENGE MOD'?!" You ask?
Some Challenge Mod contains new fairly short, somewhat unique, and challenging... uh... challenges. These challenges don't have anything to do with the original story, so finding plot holes is negligible. As of now, Level 3 is available (about time too). Maybe download and play it or something? First, watch this trailer if you're not sure whether you'll like this mod.
CLICK HERE FOR THE VERSION HISTORY
DOWNLOAD LINK TO SOME CHALLENGE MOD V3.1.1?!: LINK REMOVED BY AUTHOR.
DOWNLOAD LINK TO SCMMUSIC CUSTOM EDITION V3.0?!: LINK REMOVED BY AUTHOR.
DOWNLOAD LINK TO SCMMUSIC REARRANGEMENT EDITION V3.0?!: DEVELOPMENT WILL NEVER START... EVER!!!
POLLS I, FOR SOME REASON, DECIDED TO MAKE?!
I GOT NONE BECAUSE I STOPPED MAKING THIS MOD.
Vehicles have received a change in their stats. This is to make the game have a more balanced selection of vehicles. As you may notice, there are a lot of vehicles people don't ever use because of their poor stats compared to the others'. For instance, the Duff Truck would be the lowest tier, while the Hearse would be the highest. I plan to encourage players to actually use a good variety of vehicles in between missions so that they don't rely on just one vehicle for a whole level, but I won't force them to... yet.
Whenever you talk to somebody who is normally the "bonus mission" guy, you will begin an "Ultimate Challenge". These jerks are much harder versions of challenges that already exist. That way, the challenge is technically replayable and can be mimicked. The idea is to make these lack replay value for being overly difficult. (FUN FACT: In Ultimate Challenge 1, the lunatic drivers are considerably faster and a bit more vicious than on Hard difficulty. This is due to the fact that I copied the data from the original challenge on the highest difficulty and pasted it onto the data for the Ultimate Challenge. The difficulty higher than Hard was scrapped, because releasing an insanely high difficulty level wasn't a thing I wanted to introduce in this mod until later.) If happen to beat one, you'll receive a "high tier" vehicle, which is significantly more powerful than the ones you can earn through easier means. Of course, this doesn't mean that every stat will have +3 stars. For the sake of those who can't beat ultimate challenges, there will eventually be a way to beat these with ease.
In case you haven't already noticed in the first 5 seconds you entered Level 1, there are new "Fun Fact Cards" in this mod. Once you collect the very first one, that card will explain it all.
Hit & Run is more vicious than it is already, and I'm not saying it IS vicious.
Wasp cameras aren't going to be changed in this mod. This is mainly a mod that features new missions/challenges.
"SCMMusic" is a music mod that is made solely for Some Challenge Mod. The problem with my challenges was the fact that despite being a lot of soundtracks to choose from, hardly any of them fit the situation. So I made SCMMusic which includes a slightly more fitting selection of music. You are not required to download it, but in order to play comfortably without the unfitting music killing the joy, you gotta download it. Hey, I get fed up when there's unfitting music playing!
There are two versions of SCMMusic:
The "Custom Edition," basically what it was planned to be since the start of production of Challenge 5 in Some Challenge Mod, uses soundtracks from other games. No, I'm not obsessed with GTA music, so there's no "rap" music included (or whatever other genres GTA generally uses). Instead, this mod uses a genre more similar to what the vanilla game already uses (and sometimes different genres to fit the mood of the scene). Not every soundtrack was replaced with music I chose to include, such as Detention Deficit Disorder, those are irreplaceable to me.
If you can guess what games I got the music from, good for you. Eventually, I will add a list of the names of the soundtracks and what game it originated from.
This edition can be decompiled, so that you can plagiarize the files that are included in this edition so that you could create your own Music Mod with the music included from this.
The "Rearrangement Edition," uses only music from the vanilla game so that Some Challenge Mod can be played with a more fitting selection of music and still have that "Simpsons" vibe when being played, essentially replacing other soundtracks with ones that actually fit the situation. This takes up a bit less space in your storage device(s) since most of the soundtracks were unchanged compared to the Custom Edition, so if you can't risk having so many MB in your computer nowadays, this version of SCMMusic is recommended.
However, this version cannot be decompiled as you could simply rip the same soundtracks from those RCF files.