Forum topic replies
duffhause has posted 135 times.
Sam & Max: Hit & Run - 0.5.5 (Farewell Release)
Posted on (28 days ago)
Shame you never got to finish the project, good luck with your future and more motivated projects. Yh the mod just crashes for me, hitting memory limits or smth. Tbf it was a pretty big project, i couldnt. But alot of good ideas where here and alot of genuine progress is still there. Thanks for the...
Malibu Stacy Car with Pop-Up Headlights
Posted on (2 months ago)
Fucking what? >Thanks to an unused feature (related to the car roof) Does it have to have the "RoofAlphaShape" syntax or is there other chunks that need to be modified >found in the source code, Is it just for malibu or can it be used on other cars as long as it follows name grammer This is cool, ha...
Blender 4.0 crashing when I import an xml
Posted on (2 months ago)
Blender 2.93 lts seems to work best with the lucas addon and weasels tools. Because its a different version you need to reimport the addons in the preferences. ))
Halloween: Pumpkin Jecskin! 🎃🔪 (Campaign Mod)
Posted on (3 months ago)
Looking forward to this, screenshots looks bundalenger ))
Lisa's Email 👧💌 (Campaign Mod)
Posted on (5 months ago)
Some really good ideas in here. Custom animations and interiors are looking good. Some rough edges but like Josh said some really good ideas and some things ive certainly never seen before. Looking forward to your next piece ))
Can't Get My First Ever SHAR 100% Due To A Severe Glitch With L5 M1
Posted on (6 months ago)
The devs usually disable road arrows in scenarios where the arrows were slightly awkward or unnecessary. The arrows from the start of the level are weird telling you to go the wrong way down the road and at the train yard it kinda points past the tunnel barely, although I agree there probably should...
Does anybody know how to make custom textures without replacing the original texture?
Posted on (7 months ago)
>Does anybody know how to make custom textures without replacing the original texture? You can export a texture and edit it then import it back into whichever file. A material cant have more than 1 texture / shader