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duffhause has posted 136 times.

SHAR: Mod Resources Help Needed

Does anybody know how to make custom textures without replacing the original texture?

Posted on (11 months ago)

>Does anybody know how to make custom textures without replacing the original texture? You can export a texture and edit it then import it back into whichever file. A material cant have more than 1 texture / shader

2 likes
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2 replies
Off Topic

Are there programmers who will create a mod for GTA V?

Posted on (1 year ago)

Theyre mostly simpsons games modders here, I know some who have modded the original trilogy and 4.. maybe some have modded 5. You might have better luck asking on gtaforums or gtagarage

1 like
1,028 views
2 replies
Off Topic

Farewell, Goodbye and Amen! (For real this time)

Posted on (1 year ago)

Cheers for all the help on Fat Tony

1 like
1,338 views
3 replies
SHAR: Mod Resources Released

The Simpsons Hit and Run Public Mod License, version 1.1 (SHAR-PML)

Posted on (1 year ago)

Sorry for slow reply, was actually working on my mod, which will be posted with the shar-pml license )) I believe I already said, this is specific to hit and run modding and this community. GPL is long and covers a lot of aspects we don't believe are necessary in the context of hit and run mods. Thi...

1 like
1,917 views
8 replies
SHAR: Mod Resources Released

The Simpsons Hit and Run Public Mod License, version 1.1 (SHAR-PML)

Posted on (1 year ago)

1 like
1,917 views
8 replies
SHAR: Mod Resources Released

The Simpsons Hit and Run Public Mod License, version 1.1 (SHAR-PML)

Posted on (1 year ago)

This license has been created by the Stoner Team to further encourage sharing and creativity in the community. While are previous campaigns have guided the community to be more open, we unfortunately still see protective and covetous actions, due to either greed or ignorance. We have noticed, especi...

1 like
1,917 views
8 replies
Announcements Donut Team Official

An Important Announcement Regarding Lucas' Simpsons Hit & Run Mod Launcher (v1.26.1)

Posted on (1 year ago)

>Encrypted Mods Not Loading Image removed because it was shared from a service that contains a link expiry time

0 likes
1,295 views
1 reply
Support Help Needed

Dynamically load level locators file (or any P3D file)

Posted on (1 year ago)

Yh the game isnt going to be able to find a file outside of custom files like that. Open and output the file with lua Output(Readfile(GetModPath() .. "/Resources/level01/custom.p3d))

0 likes
1,067 views
3 replies
SHAR: Mod Resources Released

❄ Cold Breathing ❄

Posted on (1 year ago)

Fair enough, but advise other users to delete files they don't require

1 like
1,876 views
5 replies
SHAR: Mod Resources Released

❄ Cold Breathing ❄

Posted on (1 year ago)

You have imported the entirety if the p3d library for a mod that only edits some p3d chunk types, ideally only load the scripts that open the chunks you need to. That is why there are all separate files. I reckon about 3/4 of this mod is bloat Assuming you have p3d2.lua and p3dchunks/ in resources/l...

0 likes
1,876 views
5 replies