Update: I have finally released 2.0 which has existed in beta-hell for ages and I decided to just release the damn thing.
Download it here!
Hopefully it's not too unstable but I suggest playing with saves as crashes can always happen especially with the complicated nature of many of the features!
If you've not played it in a while 2.0 adds a huge number of extra changes:
Adds the ability to randomise the mission characters
Adds more characters to the random driver pool
Adds the ability to use your own limits on Random stats
Adds the ability to have random music (credits to Sparrow)
Adds the ability to have random music cues (credits to Sparrow)
Adds the ability to have random dialogue (this requires extra setup, read RandomDialogue.md)
New "Chaos" randomisations: Interiors, Objectives, Mission Order and Items
Adds the ability to add custom cars to the car pool (this requires extra setup, read CustomCars.md)
[Beta 8] Display settings & version on title screen
We now have a discord server, join here: discord.gg/UQcTZgG
Changed the method of randomising character
Random pedestrians will now randomise ambient NPCs
Fully renamed to Randomiser (this does reset your settings on first launch)
The mod is now a "Main" mod. This means it has it's own saves
Re-organised the settings as it was getting a bit cluttered. Now in pages and groups.
Random chase cars is disabled by default as it can cause crashes
Beeman and Hibbert models are now handled properly
The seat position in the Audi TT is now fixed
Random vehicle stats are now maintained during a mission restart
[Release] Change the distribution of random scale to favour less huge models
[Release] Cap mission vehicle HP at 15
A lot of dialogue related crashes are no longer an issue thanks to the new random character method
[Beta 4] Fix a Lua error when starting a street race
[Beta 5] Cell-outs caused a crash
[Beta 5] The player character is randomised even if wearing a costume
[Beta 6] More cell-out crash fixes
[Beta 7] More crash fixes, gags work with random interiors
[Beta 8] Use custom limits (1.22) to allow custom chase cars to not crash
[Beta 9] More custom limits (1.22) to avoid a crash from exceeding quad limits