- Fixed fence normals that were reversed in the map, most notably in l3r5 and l2r1.
- Fixed painting issues in l1z2 that was not matched to the other pieces.
- Fixed a missing texture issue in the graveyard, due to the fact L4_TERRA has a texture for one of the tombs that is not present in L1_TERRA.
- Fixed a missing texture with oak trees being white when destroyed, due to the fact L4_TERRA also has a texture for those trees that is not present in L1_TERRA. Readded Oak_splinter.tga as a texture.
- Re-added a missing fence to l1r2.p3d, should be present now.
- Added CustomText that the original FCM uses, to tell you where the warps go to.