Forum topic replies
Imp has posted 16 times.
Virtual Frink-ality - Level 1 Demo Out Now!
Posted on (3 years ago)
Played through the Demo, had fun. starting with mission one, the details like when you pick up the clothes and homer updates to be wearing them, i like that detail, collecting a costume and you unlock it at the end. the data cards are fun to collect and i like how they give you hints to find more fl...
Mountain Drew (Version 1.1) NEW UPDATE
Posted on (3 years ago)
looks interesting. will keep an eye on this.
Sharmp Sumo
Posted on (3 years ago)
i like how everything is on its own platform. big scale. nice. i find the surrounding area interesting. was it planned to be used for something? i noticed an entry area.
Game Boy Style Family Sedan (v1.2) Now with more Homer!
Posted on (3 years ago)
Thank you. custom skin for homer ay. yeah that sounds cool, i have some ideas for how i could do that, to get a good result i would need to UV unwrap homer, that way i can sort of draw some details on him. maybe move around some parts like his hair to be more square. EDIT: Phew done. that was fun ha...
Mo' Pickups, Mo' Problems
Posted on (3 years ago)
nice variety. and spread across different levels. i like the flatbed the most that level 7 one is fun haha
Apu's Pontiac Firebird
Posted on (3 years ago)
nice. going to use this for sure. my guess is maybe radical didn't have the rights to reference the a real car in their game? other cars from the show made it in. so it must have been a legal thing i guess.
Harsher Lighting: Level 3
Posted on (3 years ago)
Thanks for the positive replys, it is encouraging. Yep haha, i bet it wont be long before i start looking at things and noticing the quirks of the game. one theory i have is that the games events take place in a singe day starting late morning and ending at midnight. i know this isn't the case, news...
Toonish Looks
Posted on (3 years ago)
Thank you! Yes, a main ingredient for this look is flattening the textures, cars are mostly affected as they rely more on textures than colour pallets. my process is to up res the textures enough to reduce the pixelated look, remove any drawn on shading and then try to replace the details with black...
Non-Euclidian Cylinder car
Posted on (3 years ago)
Sure no problem, here it is: LINK it uses maz's euclid car p3d. the card uses the transparency method plus back-face culling for the one sided card. to get it looking correct in game. you will need to use the OverideShaderParameters hack on the "question_card_back" shader. to view it in the editor....
Non-Euclidian Cylinder car
Posted on (3 years ago)
Awesome i learned sometihng. thank you! sick trick.