Forum topic replies
Mike has posted 100 times.
[The Simpsons Hit and Run: Yellow Shift] Alpha 2.2
Posted on (8 years ago)
Do you have any specific missions and timers you want us to take a look at? If we make another release, we'll look over every mission, of course. But we'd love for some feedback from players regarding specific missions. It's okay if you don't remember particular missions you want fixed, but I was ju...
[The Simpsons Hit and Run: Yellow Shift] Alpha 2.2
Posted on (8 years ago)
I also just want to say that the only way that I would ever consider a mission timer in a mod bullshit is if it was inconsistent with the previously established difficulty. As far as I remember from my playthrough of Yellow Shift, there wasn't all that much inconsistency in terms of the difficulty c...
Mischievous Night - BETA V.0.3.1 - Download Restored!
Posted on (8 years ago)
Looks great man! Nice presentation as well.
[The Simpsons Hit and Run: Yellow Shift] Alpha 2.2
Posted on (8 years ago)
Well the strict time limits are there because the mod is meant to be challenging. A Normal mode and a Hard mode would solve your issue as well as MACCA's issue, as the Normal mode can be similar to SHAR's difficulty (perhaps slightly harder because of how easy L1 in SHAR is). As for Hard mode, that...
[The Simpsons Hit and Run: Yellow Shift] Alpha 2.2
Posted on (8 years ago)
You can thank Ted Depi for those nice card locations; he did a great job on those. Anyway, back to the difficulty thing: I don't think any times in the mod are unfair. I understand if some of them are challenging, but your gripe about the difficulty is very dependent upon the traits of the user, so...
[The Simpsons Hit and Run: Yellow Shift] Alpha 2.2
Posted on (8 years ago)
Thanks for your feedback as well; I can't say much, as I didn't create any missions in this mod. However, if this mod is ever continued, we'll take your advice into account. The difficulty, as I said, appeals to an audience that likes hard missions, but I agree that it could use some tweaking. Hopef...
[The Simpsons Hit and Run: Yellow Shift] Alpha 2.2
Posted on (8 years ago)
Thanks for the feedback on the mod. Unfortunately, Yellow Shift is currently under hiatus and won't be worked on for a while. The difficulty is a good idea, and it's not currently implemented because the mod is coded in MFK, and not Lua. If we ever change some scripts to Lua, we'll be sure to take t...
.P3D to .OBJ
Posted on (8 years ago)
There are multiple ways to decrease the poly count in Blender. You could use the decimate modifier, which decreases the visual quality of the selected object in turn for a lower poly count. Access that via the modifier menu on the right of your screen. You can also go into Edit Mode and select faces...
High End Car Pack - Lamborghini and Porsche in SHAR
Posted on (8 years ago)
Fixed the link. Also, thanks for that suggestion. I'll look into it later today.
High End Car Pack - Lamborghini and Porsche in SHAR
Posted on (8 years ago)
It went a little bit down on my priority list, but I plan to revisit it at some point. Sorry about the link; I must have accidentally deleted the file. I'll fix that. EDIT: It'll be back up in about a day or two after I write this message; I need to sort out space issues in Dropbox.