Forum topic replies
Josh / Proddy has posted 212 times.
Crash in Randomiser
Posted on (4 years ago)
Do you have discord for easier talking? Is the crash consistent at all, if so can you provide steps to replicate it?
Crash in Randomiser
Posted on (4 years ago)
Can you send me a screenshot of the main menu please? (The text at the bottom contains a lot of useful information for us) EDIT: Actually, looking at the screenshot you've already sent, you have the random mission levels enabled. This is still extremely experimental and might be the cause of this cr...
Dynamic Lighting
Posted on (4 years ago)
v1.0 changes: Massively optimised the colouring code Added the colouring of the main menu Added a few extra missing chunks Now comfortable enough with the release to take it out of beta
Blender 2.8+ Weasel's Collision Editor
Posted on (4 years ago)
WOAS approached me with an idea based on the fact I had some experience with P3D files. It just kinda worked out that he could get the info out of Blender and I could write the file. In a perfect world I'd know Python enough to write the file from Python rather than writing JSON then using an extern...
Blender 2.8+ Weasel's Collision Editor
Posted on (4 years ago)
I only did the easy part of writing a P3D file, credit to yourself for the annoying maths required.
a whoooollle bunch of custom icons (taking sugestions!)
Posted on (4 years ago)
Any requirements to use in a mod? Credit you or just free use? Nice work either way.
P3D editor crash when editing skeleton joints
Posted on (4 years ago)
Sorry about this. I've made the team aware and it'll be resolved.
Dynamic Lighting
Posted on (4 years ago)
Released v0.8: Fixed gags not being modified Fixed some chunks Donut Mod uses not being modified Fixed mod not working with other mods by default Added ability to pre-load files Also updated post with better description and screenshots
Dynamic Lighting
Posted on (4 years ago)
The huge frame drops will be because it's modifying the newly loaded area on the fly. I can probably improve the code somewhat as well as cache things in memory. If you can get any better screenshots I'll update the post when I'm home on Monday.