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Trainman84 has posted 92 times.

Announcements

Rules and Guidelines (Last Updated: 21 June 2017)

Posted on (9 years ago)

Hipporeno, I think I remember that, and I can say I have a small part in that rule too. As Homer Simpson once said "See? Because of me, now they have a warning!" (Said when Kent Brockman said the cure for "Lottery Fever" was to buy two tickets, and a fast speaking disclaimer then said "Warning: Tick...

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6,008 views
11 replies
SHAR: Mod Showcase

Level 1 Retexture V1.2 - Abandoned!

Posted on (8 years ago)

Just out of curiousity, why is this abandoned? And is there any issue if I were to add replacement textures and pick up the project? I've long been thinking about retexturing the game, have done a few things with good results and would like to try my hand at at least one entire level.

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2,137 views
11 replies
Announcements

Status Update #6 (2 May 2016)

Posted on (8 years ago)

Max Power, you mean it is actually possible to be a "Former" railfan? Railroading has been my lifelong passion, and I spent a few years working as a freight locomotive engineer. Following a derailment and a permanent injury, though, I am quite content to work with scale model trains. And very glad I...

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1,596 views
26 replies
Announcements

Status Update #6 (2 May 2016)

Posted on (8 years ago)

Oooh, abandoned train yard. (Nitpick from a former locomotive engineer): Look like loaded flatcars, like loaded with a 40' shpping container. Very unusual to find loaded abandoned cars. Oh, by the way, I'd still like to try my hand at creating cars.

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1,596 views
26 replies
Announcements

Status Update #4 (4 April 2016) - New Mods & Donut Mod Info

Posted on (8 years ago)

I used an image of the locomotive, that was public domain, to make the texture. I'm thinking of photographing models to retexture other cars in the yard. It was basically a first attempt, and apart from the roof, I was pretty happy with it.

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1,018 views
7 replies
Announcements

Status Update #4 (4 April 2016) - New Mods & Donut Mod Info

Posted on (8 years ago)

Loren, I think these will show correctly. Reskinned the moving L2 car to look like a "Boxcab" yard diesel from the 1930s. The side artwork repeats more than it should (Repeating once - total of two doors - would actually be accurate). The same texture was used for the roof it turned out. Also is an...

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1,018 views
7 replies
Announcements

Status Update #4 (4 April 2016) - New Mods & Donut Mod Info

Posted on (8 years ago)

As many of Springfield's factories are rail served (As evidenced by the sidings with freight cars) would you like any assistance with textures for cars and locomotives on sidings? I did once retexture the moving car in Level 2 to look more like an early diesel locomotive, so I do have some experienc...

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1,018 views
7 replies
Donut Mod

(SPOILER ALERT!!!) Questions regarding Donut Mod: The Rebalance Update

Posted on (8 years ago)

I think the C. Spanker crew member does fit in with The Simpsons. Not being able to stop for "Any reason" then after all of Lisa's efforts, revealing a stop for pizza would be a good enough reason, THAT fits perfectly with The Simpsons (And as those of us with a transportation industry background ca...

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1,197 views
5 replies
Donut Mod

Level 3 ending

Posted on (8 years ago)

I got the feeling that, given the ability to create new maps, and the hints that Donut Mod will include new maps, that they're working on building something absolutely WONDERFUL. I kind of hope a subplot with Lisa and Milhouse ends up developing too.

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1,161 views
2 replies
Announcements

Donut Mod: The Rebalance Update Released

Posted on (8 years ago)

L1M3 worked fine the first time. Only played it once so far though. Another thing I need to try is using the mission select menu to go to L1M7. In older versions, the game crashed if I did that. So far Level 1 seems very stable.

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2,435 views
35 replies