Forum topic replies

Addy has posted 736 times.

Support Help Needed

Replacing dumpster dialogue lines

Posted on (1 year ago)

I think the issue might lie with the exact files you're overwriting via Custom Files - all "dumpster" Gags source their interaction audio/dialogue from files located in "sound/soundfx/interactive_props" (in the vanilla game this is housed within "soundfx.rcf", but within a mod it'll just be another...

2 likes
1,284 views
2 replies
Support Resolved

Convert to RSD for conversations

Posted on (1 year ago)

Oh, whoops, I had missed that detail. Thanks for the correction.

0 likes
1,985 views
5 replies
Support Resolved

Convert to RSD for conversations

Posted on (1 year ago)

For use in the Windows release of The Simpsons Hit & Run as audio, your file should meet these requirements: 16 bits per sample, signed PCM. Sample rate of 24000Hz (unless the maximum supported sample rate has been increased via the Custom Audio Support requireable hack). 2 channels (stereo) if inte...

0 likes
1,985 views
5 replies
Support

Removing characters and cars?

Posted on (2 years ago)

The launcher doesn't provide ways to outright delete assets like that - if you want to remove a vehicle, for instance, then remove the things that spawn the vehicle or otherwise allow it to be made available (such as level Pure3D spawn locators for free vehicles like the Speed Rocket, or "\scripts\m...

0 likes
1,618 views
2 replies
Support

H&R meter question

Posted on (2 years ago)

I don't think it automatically disables in destroy tasks (maybe in destroy + collect dropped item tasks), but nonetheless all of that is executable hardcode (with no Lucas hacks for mods to use as a method of overriding this). There is an exception, the meter can be forced to 0 for the duration of a...

0 likes
1,003 views
1 reply
SHAR: Mod Showcase Released

Bart's Halloween Caper

Posted on (2 years ago)

This potential bug was fixed (as far as I could find and test after discovering the cause) in the latest release, r2.0, which you can download via a link on the first post in this thread. The version on Mod Bakery is currently an older one still, if you sourced the mod from there. Hopefully that sho...

0 likes
5,358 views
12 replies
SHAR: Mod Showcase Released

SHAR Trainer

Posted on (2 years ago)

A delightful array of features to tinker with. I very much like this.

1 like
2,165 views
5 replies
Support Resolved

Lucas' RCF Builder Issues

Posted on (2 years ago)

As stated on the Introduction documentation page for the tool, only version 1.2 of the format is supported, known to be used in both Radical Entertainment Simpsons titles. They changed how their formats worked quite a lot, though, so usability elsewhere may vary.

0 likes
2,084 views
7 replies
Support Resolved

Lucas' RCF Builder Issues

Posted on (2 years ago)

Are you launching the tool by double-clicking the EXE file, or a method similar to that? That is not the intended way to use it, and should always result in the "No inputs specified" message. You're supposed to open up a general purpose command line window and then run the EXE through commands there...

0 likes
2,084 views
7 replies
The Simpsons: Hit & Run Question

How many people do you need to use the 'Cops And Robbers' mode in SHAR Online?

Posted on (2 years ago)

It might just be that it didn't do what you were expecting. From what I remember, the "Cops And Robbers" mutator makes it so that any player who is driving the Police Car or Hearse appears on the radar with the chase vehicle icon (it flashes blue and red), in addition to making the game play the Hit...

0 likes
1,175 views
1 reply