Forum topic replies

Addy has posted 735 times.

SHAR: Mod Resources Question

Tools question

Posted on (1 year ago)

As for the LRCFB (Lucas' RadCore Cement Library Builder), that is a command line tool. You can find documentation on using it here (the arguments) and here (tutorials). If you are unfamiliar with command line interface usage, the fastest shortcut is to put LRCFB.exe inside of a folder, and inside of...

1 like
1,315 views
3 replies
Support Help Needed

Simpsons Hit and Run won't turn on.

Posted on (2 years ago)

Please enable the Bug Fixes hack (located on the Settings tab) and go into that hack's "Mod Settings" menu, and then make sure "Late Focus Freeze" is ticked. Edit (14.Mar.2024): Originally an image link here, but exteral Discord image accesses are mostly invalid now and it must be removed to avoid p...

1 like
1,712 views
10 replies
The Simpsons: Hit & Run Help Needed

Replacing an AI vehicle with a different one on a Street Race makes the Game crash.

Posted on (2 years ago)

If you're interested, we have a Discord server that contains a channel solely dedicated to asking for help when modding the game. I'd recommend joining, if you'd like. Either there, or here, it'd be helpful to see your sr3i and sr3l MFK files. You could upload them to a file host service and share l...

1 like
1,275 views
6 replies
The Simpsons: Hit & Run Help Needed

Replacing an AI vehicle with a different one on a Street Race makes the Game crash.

Posted on (2 years ago)

You also need to load the vehicle in the sr2l.mfk file. LoadDisposableCar("art\cars\cBlbart.p3d","cBlbart","AI");

1 like
1,275 views
6 replies
The Simpsons: Hit & Run Question

Custom map files and saving data? How are Vending Machines and Crates "saved"?

Posted on (2 years ago)

I'm not sure on the specifies, I recall hearing at one point that the game has hardcode that defines how many Buzz Cola Crates/Vending Machines in a region can be tracked in the save data, which probably ties in to the P3D data chunk names. I guess any additional props of that nature just don't coun...

0 likes
1,214 views
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SHAR: Mod Showcase Released

Bart's Halloween Caper

Posted on (2 years ago)

Uh-oh, that doesn't sound good. I myself haven't encountered it, and I haven't been reported this issue by anyone else. Nonetheless it bears investigating. Something that would help a lot with regards to that is if you could upload and link a crash dump here on the forum. Make sure "Save Crash Dump"...

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12 replies
SHAR: Mod Showcase Released

Bart's Halloween Caper

Posted on (2 years ago)

Thanks, everyone! This is a follow-up post where I'll answer some questions (answers in spoiler blocks, click to open) and provide some more information. Those voices are pre-existing sound clips from The Simpsons Game, just at a higher pitch. Those missions (well, all of Mission 4 and part of Missi...

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4,484 views
12 replies
SHAR: Mod Requests Help Needed

Game crashes

Posted on (2 years ago)

Currently no hack supports having more than one, though it is definitely a good idea. As I understand it, the game can only have one free vehicle spawn trigger active *at once*. You can have multiple per level, but you'd need to not put them in the TERRA file and instead use dyna-loaded region files...

1 like
1,701 views
6 replies
SHAR: Mod Showcase Released

The Simpsons Hit & Run Plus - Version 1.01 Update

Posted on (3 years ago)

The necessary files for the Fully Connected Map are contained within this mod, as with any other mod that uses it. You don't enable both the mod and the Fully Connected Map at the same time, just the mod.

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24 replies
The Simpsons: Hit & Run Discussion

Some interesting (I think relatively unknown) glitches

Posted on (3 years ago)

Ooh, I didn't know about this. That's neat. The video seems to have been recorded with the game running at above what it was intended to (60 FPS) so that could affect things. I know some structures can be driven through (at least on console) while at high vehicle speeds so the fact that this works w...

1 like
1,885 views
3 replies