Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss

Forum topic replies

Fluffy has posted 1,169 times.

SHAR: Mod Showcase Discontinued

Posted on (9 years ago)

His account has been locked until we can discuss with that user the issues they're causing. Please do not draw attention to people who intend to troll or harass. Thanks.

0 likes
15,882 views
163 replies
Off Topic

Posted on (9 years ago)

Interesting. Well, let me start by saying this is an interesting port/remake. However I must advise you that this is an impossible task to fully complete. Lucas' Pure3D Editor does not support many things that would be needed to finish this such as animations. Not only that, but while I do not know...

0 likes
3,388 views
9 replies
Support

Posted on (9 years ago)

Looking at it, I don't see anything wrong. It runs and shows up in the launcher. Does it show up for you in your launcher? Can you send me a screenshot of your mods folder?

0 likes
2,569 views
5 replies
Support

Posted on (9 years ago)

It shouldn't require a capital "M". Send your mod as a ZIP file to this Dropbox request and I'll verify the contents: Broken Mods by Jake Andreøli. Why is your mod named "Custom files" though? That's very confusing considering there's a "CustomFiles" hack.

0 likes
2,569 views
5 replies
Support

Posted on (9 years ago)

I have updated your title to be less spammy.

1 like
5,580 views
18 replies
Off Topic

Posted on (9 years ago)

I'll reiterate what you said max_power998, Lucas' Pure3D Editor only supports the OBJ file format. We are exploring the possibility of adding Collada (.dae) and/or the FBX file format. Though at this time they are both not implemented. I will not comment on the map builder as things change from day...

0 likes
1,902 views
5 replies
Support

Posted on (9 years ago)

I was busy doing something, but Loren's reply is accurate. My skype is jakeaero if you still want it.

0 likes
2,693 views
6 replies
Support

Posted on (9 years ago)

Vertex colours are not part of the .obj file type specification. Because of this, there is no current way to import world mesh without loss of vertex colours. There's many other issues associated with creating custom worlds, so we're currently developing a new tool that's able to build worlds. That'...

0 likes
2,693 views
6 replies
SHAR: Mod Resources

Posted on (9 years ago)

Anything you need, we'll try our best to assist! :)

0 likes
2,117 views
6 replies
SHAR: Mod Resources

Posted on (9 years ago)

I'm not fully sure why he doesn't, however he has stated to us on multiple occasions that he doesn't want to open source his projects to anyone. He make an exception depending on the request and to who. I'll talk to him when he comes online. He's most likely asleep right now.

0 likes
2,117 views
6 replies