Forum topic replies
Loren has posted 762 times.
Debug Mod (Developmant Not Yet Started, Plan)
Posted on (5 years ago)
expanded cheat keys This isn't possible with a mod at this time but what do you have in mind for that? toggleable phasing through collision Hold the "H" key with Debug Test enabled. debug display You should try "Debug Text" on the "Developer" page of the Launcher and see if that covers what you want...
Lucas' Simpsons Hit & Run Mod Launcher 1.21 is now available
Posted on (5 years ago)
It's a feature of Debug Test that disables a few items on the main menu.
Mission objectives and editing level progress
Posted on (5 years ago)
I'm not sure about making Hit & Run's last forever, I'll try to ask Lucas about it the next time I talk to him. As for new reward quest types, that has been on our internal TODO list for quite some time, it's just very hard to implement with how Radical's existing quest types work .
Donut Mod: General Information
Posted on (5 years ago)
What are you talking about? No one here has posted anything off topic.
Mission objectives and editing level progress
Posted on (5 years ago)
Level progress stats will bug if under or over the max amount of rewards, This is a bug with the script functionality and stupid Radical... It's not really a bug, Radical only intended there to be a set number of rewards in each level and obviously going below or above that is going to break things....
Donut Mod: General Information
Posted on (5 years ago)
We don't currently have any specific reason to make a video about this.
Donut Mod: General Information
Posted on (5 years ago)
I've tried drafting a response to this several times over the past couple weeks or so since Danny's original inquiry though I've scrapped it all of those times. Basically, I'm not sure how to give you a percentage of how done the mod is at the moment so instead I've decided to just elaborate to the...
Cops: in Springfield (1.1.1)
Posted on (5 years ago)
Just played through it and I love it so far. Keep up the great work, Colou!
Jack's Car Mods v1.2
Posted on (5 years ago)
I'm confused as to why you've bumped this thread wherein all of the images are unavailable and the download is unavailable.
i want to make my own mod
Posted on (5 years ago)
You will also want the Blender addon to import our Model XML format exported from the Pure3D editor. This is a requirement to modify characters as using the OBJ format will cause them to lose all their rigging information which is required for characters to work.