Forum topic replies
Loren has posted 759 times.
A Little Idea (Even though I have no information around the game)
Posted on (8 years ago)
Manic Blood, this thread is about an original game. Not Hit and Run.
Preserving Vertex Colors in P3D Files
Posted on (8 years ago)
Just to clarify, creating a level in this game is not as simple as exporting the meshes and re-importing them. Lucas' Map Builder (which as Jake said has yet to be released) automates things such as k-d tree generation, road node generation, HUD map generation, creating lights, creating world meshes...
Pure 3D Editor Source
Posted on (8 years ago)
Lucas doesn't have any intention of open sourcing any of his tools at this time. Can you elaborate more on the feature you want though? Perhaps he can look into adding such a thing then.
SetDialogueInfo and Corresponding Dialogue Files
Posted on (8 years ago)
We're working on a documentation website alongside the other things we're working on but there's a lot to document so it'll take some time.
SetDialogueInfo and Corresponding Dialogue Files
Posted on (8 years ago)
You can't do anything in the way of modifying sound scripts (which define Sound Resource Datas which are things like conversations between characters and driving dialogue) without using the Mod Launcher. The scripts are stored in scripts.rcf. This is an archive format for the game that the PC versio...
Status Update #6 (2 May 2016)
Posted on (8 years ago)
I'll have to redesign my train cars with this in mind.
Status Update #7 (16 May 2016)
Posted on (8 years ago)
It's just the Industrial Zone. The Level 4 Map Tweaks are available at SHAR Mods as I said in the video. Kind of but it's not that simple.
How to swap music in levels.
Posted on (8 years ago)
Hipporeno, your first step is redundant. You don't need to redirect the file to the same file.
Status Update #6 (2 May 2016)
Posted on (8 years ago)
Ah alright. It doesn't really have to be voice chats, it'd just be easier to communicate ideas to you via a text chat than a forum post.
Introducing: The Duff Rocket (UPDATED)
Posted on (8 years ago)
Yeah you can move the flame by moving the Skeleton Joint "flame". You can disable the Skid Marks by adding this to CustomCarSupport.ini: NoSkidMarks=1 EDIT: Was wrong about how you move it, seems like an animation controls it. Edit this: