Forum topic replies
Loren has posted 762 times.
Status Update #6 (2 May 2016)
Posted on (8 years ago)
Ah alright. It doesn't really have to be voice chats, it'd just be easier to communicate ideas to you via a text chat than a forum post.
Introducing: The Duff Rocket (UPDATED)
Posted on (8 years ago)
Yeah you can move the flame by moving the Skeleton Joint "flame". You can disable the Skid Marks by adding this to CustomCarSupport.ini: NoSkidMarks=1 EDIT: Was wrong about how you move it, seems like an animation controls it. Edit this:
Status Update #6 (2 May 2016)
Posted on (8 years ago)
Do you have a Skype Trainman so we can talk about it more?
Status Update #6 (2 May 2016)
Posted on (8 years ago)
Currently this is the only train car model I have made but I plan on making more to spice the the train yards up (I will admit there is another less abandoned train yard that's similar to Level 2's).
Status Update #6 (2 May 2016)
Posted on (8 years ago)
That's actually a great point Trainman. I'll have to make some plain old flatbed cars.
Custom Hacks
Posted on (8 years ago)
There's a couple ways to achieve that already by editing scripts.
Custom Hacks
Posted on (8 years ago)
Hacks are written in C++ and currently Lucas does not intend on publicly documenting his hack API. The process of making them requires reverse engineering the game's code to understand what its doing. Then in the hacks he hooks the code at various memory addresses (and he has to find these separatel...
Tuba 24 Mod
Posted on (8 years ago)
Did you edit ambience.rms when you made this mod? If you didn't you're definitely corrupting the game with this even if it's not immediately visible.
[The Simpsons Hit and Run: Yellow Shift] Alpha 2.2
Posted on (8 years ago)
14/10 best cutscene ever. (Genuinely laughed quite hard at that.)
MY GAME CRASHED
Posted on (8 years ago)
I just don't quite understand why you're asking that question. Do you have reason to believe that's relevant to the issue here?