Forum topic replies
Loren has posted 762 times.
Trick or Treat 2015 - Update 1.5
Posted on (8 years ago)
Yes. It was due to an issue with the current version of the launcher related to redirecting files referenced by Frontend P3D files. The new version uses a different method of redirecting the file that also allows this feature to be toggled on and off.
A few questions...
Posted on (8 years ago)
No, I looked into it and it appears to be an issue with redirecting the camset files (or maybe redirecting files in general) using PathRedirections in Mod Launcher 1.13 or newer. The mod works if I disable my redirection of the Camset/Main Menu Homer. Conveniently this is the one feature of this mod...
A few questions...
Posted on (8 years ago)
Yeah I'm not too sure what's up with that. Now that I try it myself it seems to do the same for me, it didn't do this the last time I tried it so I'll look into it some.
A few questions...
Posted on (8 years ago)
1. Lots of hacks have to be explicitly required by mods to be enabled and are not treated as Mods the user can toggle in the mods list. CustomHeadlights for example. Some hacks are treated like mods and can be toggled in the mods list. Like Borderless and Widescreen. 2. Let me explain: Console: When...
Scanning "World of Springfield" minifigures onto "Microsoft 3D Builder" then possibly adding them to the game
Posted on (8 years ago)
There is no way to make a custom character with skeletal rigging at this time.
CPU Over Powering
Posted on (8 years ago)
Frame Limiter defaults to on in the latest version of the mod Launcher and you should never turn it off to be honest. This game works best at 60 fps with issues of varying levels of severity above or below that.
2 Questions about the modding textures
Posted on (8 years ago)
The .obj format does not support any sort of skeletal rigging and as a result exporting and re importing a model will cause it to be lost.
Announcement (22 February 2016) - Rebalance, The Community and Conspiracy Update
Posted on (8 years ago)
@MrDonoB Donut Mod 3.0.
the game crashes when i try to take the car from phone
Posted on (8 years ago)
You don't use Convert To Shop Preview on the car's actual ingame model in art/cars. That's for the art/frontend/dynaload/cars version which is used when displaying it in a Car Shop (like when you talk to Gil). You probably want to make the P3D again without using that tool on it. And if you intend o...