Forum topic replies
mazexz has posted 536 times.
How do I make my car use the damage texture just for the windows?
Posted on (9 months ago)
Hi there, adding damaged textures is pretty easy, although very limited per-car model. There are 4 shaders names that support damaged textures: {carname}HoodNorm_m {carname}BackNorm_m {carname}DoorDNorm_m {carname}DoorPNorm_m Each of these shaders supports two textues: {carname}{shadername}Norm.bmp...
How do I make a mod settings menu?
Posted on (9 months ago)
To add settings for a mod, you'd have to create a specific section in your Meta.ini file, check more on the section on this page. Changing the texture/mesh/etc can be done using Lua P3D Lib and the GetSetting function.
scripting tomfoolery
Posted on (9 months ago)
My favorite scripting tomfoolery is teleporting the player in a car while driving another - which will result in having the player control two cars. You can go a few steps further & give the AI control to the car you teleported the player into & have the perspective of an AI car & watching the other...
I want to make a mod but i get this message and i cant compile what should i do
Posted on (9 months ago)
Makre sure file extensions are enabled & change the name to "Meta.ini"
I want to make a mod but i get this message and i cant compile what should i do
Posted on (9 months ago)
No. May I ask if your file ends in .ini format?
I want to make a mod but i get this message and i cant compile what should i do
Posted on (9 months ago)
Could you show what's in your Meta.ini file?
Does anyone know/is able to make an HD HUD mod?
Posted on (9 months ago)
Right-click your mod in the launcher & click Compile
Does anyone know/is able to make an HD HUD mod?
Posted on (9 months ago)
Clone the files you need inside an empty mod and then compile that mod with the Mod Launcher. HUD related stuff should be in art/frontend
uneditable Scripts.
Posted on (9 months ago)
I believe that's because the file is read-only, so uncheck that in the file's properties & try again