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mazzy has posted 600 times.
A Long Long Night: Race 2
Posted on (3 years ago)
Upload it to Dropbox, Google Drive or Discord and send the link in here.
Doors offset trouble
Posted on (3 years ago)
You can, but the textures have to be named "carDoorPNorm.bmp/carDoorDNorm.bmp" and ""carDoorPDam.bmp/carDoorDDam.bmp", where "car" is your car's name (i.e. famil_vDoorPNorm.bmp). You then need a shader for each (carDoorPNorm_m and carDoorDNorm_m) (no need for damage shaders, the normal ones are code...
Road Rage 2 Concept
Posted on (3 years ago)
I don't really understand much from that page, but changing the credits screen isn't achievable. If you want to create custom FMVs, you need to use the RAD Video Tools found on this page, simply convert any video format to bik using that tool and then change ".bik" to ".rmv"
A Long Long Night: Race 2
Posted on (3 years ago)
The error you're being prompted with (if any). If you're not being prompted with any error, could you open your crash dumps folder and send me the latest dump? You can find them by clicking the "Open..." button in your launcher and then going to "Crashes".
Doors offset trouble
Posted on (3 years ago)
i think i can use Weasel's Blender Pure3DXML animation converter, to deal with it? I'm not sure, but I think it can. Most of the time I remove everything inside the animation aside from the actually animated things so I can then modify the skeleton with no problem.
Doors offset trouble
Posted on (3 years ago)
That happens because you have an animation group somewhere in your car. I recommend finding the Animation chunk and deleting every subchunk of it that has a name like like "HoodRot" (or whatever) that is not animated. Whatever you moved in your Skeleton, you should delete it from the animation. Anim...
A Long Long Night: Race 2
Posted on (3 years ago)
Could you send the crash error? Also, that mod is no longer on our site, I suggest reaching the author and asking them instead.
How to scale character inside vehicle?
Posted on (3 years ago)
Inside scripts/cars/dune_v.con, look for the "SetCharacterScale();" line. You can add that to any other vehicle as well