Forum topic replies
mazzy has posted 605 times.
How to edit background cutscene gags?
Posted on (3 years ago)
Thanks maz, got it to work eventually(...) Super!
How to edit background cutscene gags?
Posted on (3 years ago)
You would have to rig your model to use the skeleton inside the gag
How to edit background cutscene gags?
Posted on (3 years ago)
Hello there! I'm sorry for the late reply. You can find gags in "art/nis/gags/". If you want to change which gags load in your level, go in that level's script directory (i.e scripts/missions/level01/ for level 1) and open "level.mfk" in a text editor. If you scroll down enough, you'll find the code...
replace Kamp Krusty with Kamp Koral for Annoy Squidward level 3 idea
Posted on (3 years ago)
As far as I know, the author of Annoying Squidward isn't really around here anymore. I don't know if they browse this forum anymore, there's a chance they do but keep in mind you might not get a direct answer from them.
Crash Reports
Posted on (3 years ago)
The hyperlink was wrongly formatted, my bad. It should work now!
Crash Reports
Posted on (3 years ago)
Oh that's a crash unrelated to the ini file and strictly related to the current release of Donut Mod 4. I have made a fix that I sent to people with the same issue, you can download it right herelink removed by moderator This should fix that and another crash that people seem to encounter. I hope th...
Lua Execution Error
Posted on (3 years ago)
Hello there, this issue has been brought up before and the team is aware of it. I have published a patch for that which is yet to be added to the mod, you can download it link removed by moderator I hope this helps!
Mission Dialogue Files/Mission Conversations
Posted on (3 years ago)
Hello there, and sorry for the late reply! The mission dialogue can be found in dialog/conversations. It usually follows pattern below c_topic_index_typeofconversation_character_lxmy typeofconversation is usually "noboxconv" or "convinit", can also be "tutorial" character is usually the dialogue cod...