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mazzy has posted 605 times.

Support Resolved

How to edit background cutscene gags?

Posted on (3 years ago)

Thanks maz, got it to work eventually(...) Super!

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Support Resolved

How to edit background cutscene gags?

Posted on (3 years ago)

You would have to rig your model to use the skeleton inside the gag

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5 replies
Support Resolved

How to edit background cutscene gags?

Posted on (3 years ago)

Hello there! I'm sorry for the late reply. You can find gags in "art/nis/gags/". If you want to change which gags load in your level, go in that level's script directory (i.e scripts/missions/level01/ for level 1) and open "level.mfk" in a text editor. If you scroll down enough, you'll find the code...

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SHAR: Mod Requests

replace Kamp Krusty with Kamp Koral for Annoy Squidward level 3 idea

Posted on (3 years ago)

As far as I know, the author of Annoying Squidward isn't really around here anymore. I don't know if they browse this forum anymore, there's a chance they do but keep in mind you might not get a direct answer from them.

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2,009 views
2 replies
Support

Crash Reports

Posted on (3 years ago)

You're welcome!

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7 replies
Support

Crash Reports

Posted on (3 years ago)

The hyperlink was wrongly formatted, my bad. It should work now!

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Support

Crash Reports

Posted on (3 years ago)

Oh that's a crash unrelated to the ini file and strictly related to the current release of Donut Mod 4. I have made a fix that I sent to people with the same issue, you can download it right herelink removed by moderator This should fix that and another crash that people seem to encounter. I hope th...

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7 replies
Support Help Needed

Lua Execution Error

Posted on (3 years ago)

I'm glad it works, you're welcome!

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3 replies
Support Help Needed

Lua Execution Error

Posted on (3 years ago)

Hello there, this issue has been brought up before and the team is aware of it. I have published a patch for that which is yet to be added to the mod, you can download it link removed by moderator I hope this helps!

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3 replies
The Simpsons: Hit & Run Question

Mission Dialogue Files/Mission Conversations

Posted on (3 years ago)

Hello there, and sorry for the late reply! The mission dialogue can be found in dialog/conversations. It usually follows pattern below c_topic_index_typeofconversation_character_lxmy typeofconversation is usually "noboxconv" or "convinit", can also be "tutorial" character is usually the dialogue cod...

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1 reply