Mischievous Night - BETA V.0.3 Released!

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Mischievious Night V0.3 is now Released!

[Posted: 29 October 2016] This mod's been in development as a side project for a good 1 and a half months,
as something i could put a little creativity into. If you enjoyed it, or found some gripes with the mod please feel
free to leave any criticism or feedback onto this thread, Thanks guys.


- Where is the bonus mission?
A: This is a BETA Release meaning not everything is fully finished. I have commented it out from the level script.
You will not be able to access it until it is finished and i have released a build with the finished product.

- Why doesn't the dialogue work for my version of the game?
A: The mod detects and uses the English version of the game by default.
If you have an international copy it simply won't work, in the next update
i will be getting this to work on all copies though.

- When will it be fully released?
A: I don't know, but i'd like to think by the start of this Summer :)

Mini Changelog
v.0.1 : - RELEASED
v.0.2 :
- New and improved GUI, edited ingame texts for immersion
- Better colour scheme
- New Selectable Costumes LUA feature, you can select what costumes you'd like to be available in stores.
- Began work on BM (WIP)
- Added New Costume
- Bart - Robbery
v.0.3 :
- Lots of texture work added
- New wrench model
- Fixed missing hud icons
- New Red Ferrini model
- Mission 5 is now playable!
- Minor bugfixes made to Stock Clearance (Mission 4)

Click Me To Download!
Looks great man! Nice presentation as well.
[removed]3 years
These mods recently have been very good indeed.
Misch Night BETA is Out!
Very nice.
This mod Is AMAZING! Keep up the good work !
Thank you :)
Continue this mod!!!!!
This BETA version is pretty good! I like the use of the music from Bully in the tutorial mission, and dialogue ripped straight from the show, which is pretty nice. I haven't played through most of it, but there's been a few times when a game crashed by finishing a race, the bonus mission, cancelling a mission from the pause menu or passing Nelson's mission. But then again, it's BETA, so it has to be expected, and I'm sure these bugs will be fixed in the future. I can't wait for the final version of the mod!
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