Forum topic replies

Kenny Giles has posted 444 times.

Support

Is there any way to swap characters with their voices?

Posted on (4 years ago)

Not only would the directions DFB stated have to be followed, but the 'dialogue' objective stages present in each one of the mission scripts for level01 would have to be removed as they rely on Homer being in place to work if your intention is to have Bart playable in the game's vanilla missions. Al...

0 likes
1,740 views
3 replies
SHAR: Mod Showcase

Proof of Concept 'Subtitles' Mod

Posted on (4 years ago)

Sorry for bumping this topic, as I've gotten distracted working on this mod a bit further to kind of turn it into it's own little thing. Thank you for pointing that out, DFB! Quickly edited my main post to reflect this. The main Dropbox download link has also been updated to remove the m2sdi.mfk scr...

1 like
4,000 views
4 replies
Support Help Needed

Where are the loading screen newspaper textures?

Posted on (4 years ago)

When you say 'it didn't show up', do you mean the edits don't appear in-game, or are you unable to view the Newspapers in Lucas' P3D Editor? Make sure you're editing the ones present in the images/loading directory if it's the former! There are a couple of alternative language directories as well wh...

1 like
2,066 views
8 replies
Donut Mod Released

Donut Mod 4: General Discussion (Level 2 Public Beta - Updated February 25th, 2021)

Posted on (4 years ago)

Heya younglion! Glad you enjoyed the experience! It's been a huge improvement compared to the last few releases and we're glad to hear other people are liking it! Sadly though, I'm afraid the mod's content can only be played around with in the first two Levels. While I can't check the source right t...

3 likes
9,971 views
57 replies
Donut Mod Released

Donut Mod 4: General Discussion (Level 2 Public Beta - Updated February 25th, 2021)

Posted on (4 years ago)

Hey there Davidexe5! Your enthusiasm is super appreciated, but all versions of the mod (Donut Mod 3 and Donut Mod 4) have Hellfish available! Try checking the ‘Mod Settings...’ button in the Mod Launcher yo configure it. Just remember we only really recommend this difficulty for veterans! You can sw...

3 likes
9,971 views
57 replies
SHAR: Mod Requests

there will be a link to download the simpsons online map

Posted on (4 years ago)

Again, I feel this is in the wrong thread subsection (it'd perhaps be better in 'Mod Requests') and doesn't really go into the specifics of what you're looking to find? Are you referring to the HUD map hack bundled with multiplayer? It really might be better to just go ahead and create one thread of...

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1,902 views
1 reply
The Simpsons: Hit & Run

I have a challenge for you

Posted on (4 years ago)

Yeah, not quite sure what the purpose of this thread is, and it seems to be placed into the wrong subsection of the forum (this should instead be placed in 'Mod Requests'). Please try to keep requests organized! You seem to have made a good couple of forums posts already for requests, one of which a...

1 like
2,311 views
5 replies
The Simpsons: Hit & Run

Requesting Players for The Simpsons: Hit & Run Online

Posted on (4 years ago)

For the sake of consistency with another recent thread that was locked by another staff member, I really quickly changed the thread title to English. Please try to use a translator, as most of the community is primarily fluid in English! Your best bet might be to try to head over to our Discord in o...

3 likes
1,708 views
2 replies
The Simpsons: Hit & Run

IDEA FOR TRANSALTE

Posted on (4 years ago)

I should also point out a work in progress Spanish translation of Nightbane's mod, Annoy Squidward, also exists. However, I'm uncertain if it's been publicly released yet. It's one of the other translation mods that I know of. But yeah, the biggest issue with tackling a translation outside of the is...

0 likes
1,716 views
3 replies
SHAR: Mod Showcase Discontinued

The Simpsons Hit & Run - The Racer Mod - [CANCELLED]

Posted on (4 years ago)

Haven't really messed with jump trigger setups myself, but this would be a pretty neat idea if it ended up working! Preferably with a small graphic to indicate the speed increase is intentional (like some simple arrows on the ground?). Again, not quite sure if it'd pan out in execution, but small li...

3 likes
2,338 views
14 replies