Forum topic replies

Hadley Steel has posted 172 times.

Support Resolved

Translucent roofs

Posted on (5 years ago)

Make the texture for the roof transparent and make sure the shader is set to Alpha.

0 likes
1,257 views
3 replies
SHAR: Mod Requests Question

AI Re-spawn

Posted on (5 years ago)

Then get rid of the first waypoint. Nothing will be perfect.

0 likes
1,353 views
8 replies
SHAR: Mod Resources Question

Pure 3D Request

Posted on (5 years ago)

There's not really a lot to it. Just download the export tool from this website, then assign the vertices to the Vertex Groups with identical names to the bones. All done.

1 like
1,289 views
2 replies
SHAR: Mod Showcase Released

The Simpsons Hit & Run: Frank Grimes Mode

Posted on (5 years ago)

I can confirm all of the missions in the first three levels are possible. I wish you luck, Stevens100. And if you must, you may take your anger out on me 😊

0 likes
11,353 views
49 replies
SHAR: Mod Showcase

SHaR: Hellfish Mode

Posted on (5 years ago)

Nah, it's all good. I just want you to make something you're passionate about.

0 likes
1,468 views
6 replies
SHAR: Mod Requests Question

AI Re-spawn

Posted on (5 years ago)

You can't make new waypoints? I feel like you're overcomplicating it.

0 likes
1,353 views
8 replies
SHAR: Mod Showcase Released

The Simpsons Hit & Run: Frank Grimes Mode

Posted on (5 years ago)

Christmas comes early in the form of the Level 6 update. I call it my "masterpiece". Each mission is devastatingly more painful than the last. Enter if you dare! And you know what means? We have one level left. And I have no intention of going out with a whimper. Until next update: take care!

0 likes
11,353 views
49 replies
SHAR: Mod Showcase

SHaR: Hellfish Mode

Posted on (5 years ago)

If it's a test, that's fine. I'd still be looking to do something different.

0 likes
1,468 views
6 replies
SHAR: Mod Requests Question

AI Re-spawn

Posted on (5 years ago)

Put "NULL" in the location slot and it won't spawn in a new spot.

0 likes
1,353 views
8 replies
Support

Custom Character Crisis!

Posted on (5 years ago)

If you have Blender. Assign the appropriate vertices to the Vertex Groups. The groups have to have identical names to the skeletons in the p3d file. Export as an xml file (you'll find the converter tool on this site's resources). Use an already existing character file as a template. Import the xml t...

1 like
2,760 views
27 replies