Forum topic replies
Hadley Steel has posted 172 times.
Level Swapping Issues
Posted on (5 years ago)
This is what happened when I replaced level 4's terra file with level 1's terra file: I'm fairly sure the terra file is the problem. Could I see the level.mfk?
Level Swapping Issues
Posted on (5 years ago)
Which terra file are you using (art\lx_terra.p3d)? Check by seeing which one is referenced in the level.mfk. Since the skybox is in the terra file. I'm guessing the textures you're looking at are for the street pole lights. Since it's day in Level 1, there are the no lights for the street poles, so...
The Simpsons: Mystery Incorporated (v1.3)
Posted on (5 years ago)
Hey Toasty, Unfortunately these sort of things aren't really fixable. If it's not happening consistently, I can't find a direct solution. I was hoping the Dynamic Tree Node Entity Limit hack would fix random crashes like that, but I guess not. Thanks for bringing it to my attention, though. I'll put...
The Simpsons: Mystery Incorporated (v1.3)
Posted on (5 years ago)
Hi Tappie, Thanks for the feedback on the challenges, I'll look into fixing them! I'll also see what I can do about the HUD icons. Unfortunately, I can't recreate your crash in M5, so I don't know what's wrong. Are you using a different language? The pipe in Shaggy's Tractor doesn't have a collision...
The Simpsons: Mystery Incorporated (v1.3)
Posted on (5 years ago)
Like zoinks, Scoob! A new The Simpsons: Mystery Incorporated update is out. Check the version history for what's new (basically, a lot). It's mostly HUD and music stuff. Just making it feel more like a Scooby-Doo, game. Have fun!
Making a Race Mission
Posted on (5 years ago)
If I wanted Ned to say "Howdily doodly" in L1M1, in the CustomText.ini, I'd write: MISSION_OBJECTIVE_21=HOWDILY DOODLY Because this is L1M1, I'll edit the scripts\missions\level01\m1l.mfk file, in it, I write: LoadP3DFile( "art\frontend\dynaload\images\msnicons\char\ned.p3d" ); This tells the game t...
Making a Race Mission
Posted on (5 years ago)
AddStage(); // AddStageVehicle("name_of_car","car_spawnpoint","ai_type","ai_script","name_of_driver"); AddStageVehicle("skinn_v","m1_skinncar","race","Missions\level01\M1race.con","skinner"); AddStageWaypoint( "m1_AI_path1" ); // Where the AI vehicle drives to, repeat for multiple destinations AddOb...
The Simpsons: Mystery Incorporated (v1.3)
Posted on (5 years ago)
Hi Toasty, I'm adding Dynamic Tree Node Entity Limits as a required hack in the next update. I can't guarantee that'll fix the issue, since I don't know what the the issue is, but it's possible. Thanks for your patience.
The Simpsons: Mystery Incorporated (v1.3)
Posted on (5 years ago)
Tappie's had a similar problem, unfortunately, there's not a lot I can do if I can't recreate it. Was there anymore information you have? What vehicle were you driving? Was the vehicle damaged? Did you collect a wrench? Had you found the hidden vehicle yet? I have a hunch the issue might have to do...