Forum topic replies

Hadley Steel has posted 172 times.

SHAR: Mod Showcase Released

The Simpsons: Mystery Incorporated (v1.3)

Posted on (5 years ago)

What missions and what were you doing at the time?

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10,572 views
42 replies
SHAR: Mod Showcase Released

The Simpsons Hit & Run: Frank Grimes Mode

Posted on (5 years ago)

I may do Google Drive links in the future. At the moment, there doesn't seem to be a high demand for it. Here's Mystery Incorporated: https://drive.google.com/open?id=1MUPVECWOFM7TgQ4c7gQ3gcH0n1Dyaxan

1 like
11,349 views
49 replies
SHAR: Mod Showcase Released

The Simpsons Hit & Run: Frank Grimes Mode

Posted on (5 years ago)

Sure! https://drive.google.com/open?id=1kGiIsKinnBZ2b_csTBlH6_OBiczXZSt_

2 likes
11,349 views
49 replies
SHAR: Mod Showcase Released

The Simpsons: Mystery Incorporated (v1.3)

Posted on (5 years ago)

Hi mason12310, Glad you're excited about my mod. I hope it lives up to your expectations! I would say a Level 2 is very likely, but won't guarantee it. I have ideas for a story, and am also looking to significantly update the Level 2 map for it.

1 like
10,572 views
42 replies
Support Help Needed

making a fake destanation

Posted on (5 years ago)

There actually isn't really any tricks to this. You just set the destination to when you want to trigger the car like so: SetDestination("sedan_trigger"); Now that the destination doesn't have a carsphere, the player won't be able to tell where the destination is, just the direction.

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1,193 views
3 replies
Support Help Needed

Character modeling problem

Posted on (5 years ago)

Do not delete the multicontroller. I said remove the eye animation track from the Multicontroller.

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1,401 views
5 replies
SHAR: Mod Showcase Released

The Simpsons: Mystery Incorporated (v1.3)

Posted on (5 years ago)

Hey guys, I've updated Mystery Incorporated to fix a lot of the complaints its had. I've added a new vehicle and you can finally do stuff in the Wager Race! You can also decompile the mod to check out how it was done.

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10,572 views
42 replies
Support Help Needed

Character modeling problem

Posted on (5 years ago)

An animation is trying to reference that shader, since you deleted it, it's causing the error. You can either restore the shader, or delete the animation, the animation controller, and remove it from the multi controller.

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1,401 views
5 replies
Support

"Vertex X in (meshname) has no weights"

Posted on (5 years ago)

The eyeball meshes should just be attached to the Head group.

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1,466 views
6 replies
Support Help Needed

Character modeling problem

Posted on (5 years ago)

Did you delete the eyeball_m shader? Or rename it?

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1,401 views
5 replies